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kalucs06

Serbia
Moderator Streamer Player Viewer

7 followers 1 stream in 30 days 2 avg. viewers last live on Oct 29, 2026

427 matches tracked 93 matches in 30 days
ELO ▼ 46
2,967
30-day peak: 3,144
Rank EU ▼ 4,041 places
#10,765
Serbia #176 in Serbia
30 days · prev. #6,724 · best #4,878

How does kalucs06 play?

Rating 1.20 (from 385 matches) K/R 0.83 ADR 86.0 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 385 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.3
Knife kills 9 in 427 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 75x 4K, 9 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +6.9, Win rate +3 pp, ELO +126
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −235 ELO
23 matches · 39% win rate
In match 4 of the day −132 ELO
51 matches · 47% win rate
On Fridays −52 ELO, win rate 49%

kalucs06 loses the most ELO on Cache: −235 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.68 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
53% right on the average
0.86 better than 88%
88.0 better than 78%
1.23 better than 91%
55% of 528 duels better than 68%
40% of 86 situations better than 55%
Dust 293
52% better than 42%
0.83 better than 80%
85.7 better than 69%
1.18 better than 82%
58% of 338 duels better than 80%
39% of 64 situations better than 52%
Inferno56
63% better than 64%
0.85 better than 77%
89.9 better than 70%
1.24 better than 80%
59% of 151 duels better than 70%
40% of 48 situations right on the average
Anubis52
52% better than 41%
0.80 better than 73%
82.6 better than 55%
1.13 better than 74%
56% of 156 duels better than 70%
34% of 50 situations better than 41%
Ancient48
52% better than 43%
0.82 better than 77%
83.4 better than 55%
1.20 better than 88%
60% of 136 duels better than 88%
52% of 52 situations better than 83%
Cache23
39% better than 7%
0.81 better than 61%
83.9 better than 45%
1.14 better than 61%
54% of 78 duels right on the average
42% of 24 situations better than 54%
Nuke15
73% better than 93%
0.79 better than 57%
80.3 better than 36%
1.21-
55% of 33 duels better than 58%
40% of 10 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How kalucs06 plays

Across 427 matches kalucs06 averages K/R 0.83 and ADR 86.0; the rating across the 385 rated matches is 1.20. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 225 of 385 matches the rating was 1.10 or higher (58%), in 101 it was below 0.90. In 351 matches with detailed stats: 75 4Ks and 9 aces. Best month by rating: October 2026 at 1.30. kalucs06 loses the most ELO on Cache (−235 ELO, win rate 39%). Things go best on Anubis (+153 ELO, win rate 52%). Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.9, Win rate +3 pp, ELO +126. Unchanged in recent months: Headshots at 52%. Last 30 days: 93 matches, win rate 54%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.