Kalron9

USA
Streamer Player Viewer

19 followers 12 streams in 30 days 2 avg. viewers last live on Nov 12, 2026

303 matches tracked 54 matches in 30 days

How does Kalron9 play?

Rating 0.92 (from 296 matches) K/R 0.64 ADR 70.4 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.92−0.11 · Ø 1.03 better than 16%
Pistol kills per match 2.1
Knife kills 2 in 303 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 17x 4K, 3 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +197
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 68.7, Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.66. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −210 ELO
48 matches · 46% win rate
In match 4 of the day −163 ELO
24 matches · 38% win rate
On Mondays −205 ELO, win rate 36%

Kalron9 loses the most ELO on Ancient: −210 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.94 · Nuke
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
52% right on the average
0.64 better than 11%
69.4 better than 6%
0.92 better than 17%
52% of 322 duels better than 58%
42% of 53 situations better than 60%
Ancient48
46% better than 34%
0.63 better than 7%
71.2 better than 6%
0.86 better than 5%
51% of 215 duels right on the average
40% of 25 situations better than 57%
Anubis48
60% better than 81%
0.68 better than 24%
72.8 better than 14%
0.98 better than 35%
53% of 203 duels better than 66%
46% of 26 situations better than 72%
Cache43
58% better than 59%
0.62 better than 12%
66.5 better than 6%
0.92 better than 19%
45% of 157 duels better than 19%
42% of 24 situations better than 57%
Inferno31
52% better than 43%
0.63 better than 8%
70.8 better than 8%
0.90 better than 11%
49% of 93 duels better than 34%
38% of 16 situations right on the average
Mirage25
44% better than 26%
0.58 better than 2%
68.8 better than 5%
0.83 better than 3%
37% of 90 duels better than 2%
43% of 14 situations better than 65%
Nuke21
62% better than 74%
0.73 better than 39%
77.5 better than 32%
1.03 better than 44%
53% of 70 duels better than 53%
18% of 11 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Kalron9 plays

Across 303 matches Kalron9 averages K/R 0.64 and ADR 70.4; the rating across the 296 rated matches is 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 70.4, better than only 4% of level 9 players. Averages 14.2 kills per match with 48% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 67 of 296 matches the rating was 1.10 or higher (23%), in 156 it was below 0.90. In 200 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Kalron9 loses the most ELO on Ancient (−210 ELO, win rate 46%). Things go best in match 3 of the day (+356 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +356 ELO. Improved over the last three months: ELO +197. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 68.7, Win rate at 53%. Last 30 days: 54 matches, win rate 56%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.