KaiKoreQ

Poland
Moderator Streamer Player Viewer
183 matches tracked 28 matches in 30 days Follow on Twitch
ELO ▼ 85
1,088
30-day peak: 1,276
Rank EU
#1,068,178 #79,497 in PL

How does KaiKoreQ play?

Rating 0.93 (from 59 matches) K/R 0.70 ADR 25.6 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 48%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 22%−17 pp better than 2%
Clutch 1v2 won 11%−10 pp better than 6%
Clutch kills per match 1.1−0.5 better than 10%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+2 pp better than 62%
AWP share of kills 3%−8 pp better than 19%
K/D 0.96−0.01 better than 51%
Pistol kills per match 1.8
Knife kills 2 in 183 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.6 pp better than 87%
Rounds with 3K 1.8%−1.9 pp better than 1%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 4x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 97%
Utility damage per round 11.8+7.9 better than 99%
Enemies flashed per round 0.33+0.08 better than 71%
Rounds with a death 72%−1 pp better than 68%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −116 ELO
28 matches · 61% wins
In match 3 of the day +3 ELO
29 matches · 48% wins

KaiKoreQ loses the most ELO on Ancient: −116 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 31 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
65% better than 93%
0.68 better than 36%
25.3 better than 1%
0.87 better than 15%
46% of 56 duels better than 33%
17% of 12 situations better than 7%
Anubis39
62% better than 84%
0.71 level
11.6 better than 1%
0.90-
30% of 30 duels better than 1%
25% of 4 situations better than 21%
Ancient28
61% better than 86%
0.72 better than 58%
22.0 better than 1%
0.93-
35% of 31 duels better than 2%
67% of 3 situations better than 97%
Dust 224
54% better than 67%
0.67 better than 31%
46.4 better than 1%
0.96-
54% of 35 duels better than 78%
57% of 7 situations better than 92%
Vertigo15
40% -
0.76 -
0.0 -
-
-
-
Inferno14
64% -
0.65 -
50.7 -
0.97-
54% of 28 duels -
13% of 8 situations -
Nuke11
55% -
0.69 -
51.3 -
0.99-
65% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KaiKoreQ plays

Across 183 matches KaiKoreQ averages K/R 0.70 and ADR 25.6; the rating across the 59 rated matches is 0.93. Biggest strength: Utility damage per round at 11.8. That is better than 99% of players on level 5. Most room to improve: Damage per round (ADR) at 25.6. That is better than only 1% of players on level 5. On average 15.1 kills per match, 46% of them headshots. The strongest map is Mirage with a 65% win rate in 49 matches. In 14 of 59 matches the rating was 1.10 or higher (24%), in 32 it was below 0.90. In 28 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. KaiKoreQ loses the most ELO on Ancient (−116 ELO, win rate 61%). Things go best on Mirage (+126 ELO, win rate 65%). Last 30 days: 28 matches, win rate 54%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.