kaasra7

Iran
Streamer
267 matches tracked 20 matches in 30 days
ELO ▼ 55
1,054
30-day peak: 1,168
Rank EU
#1,260,920
Iran #2,915 in Iran

How does kaasra7 play?

Rating 1.13 (from 191 matches) K/R 0.77 ADR 79.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 190 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Strength
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 1.07+0.10 · Ø 0.97 better than 86%
Pistol kills per match 2.7 from the last 264
Knife kills 2 in 264 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.7%).

2K rounds 13.6%+0.9 pp · Ø 12.7% better than 74%
3K rounds 4.9%+1.2 pp · Ø 3.7% better than 90%
MVPs per match 2.4+0.3 · Ø 2.1 better than 82%
4Ks and aces 39x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.24).

Utility hit rate 33%−2 pp · Ø 35% better than 42%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.45+0.21 · Ø 0.24 better than 91%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.08, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.5, Win rate −7 pp, ELO −261

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.73 (at the start 0.81). Just above the average (0.71).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −583 ELO
38 matches · 47% win rate
On Dust 2 −130 ELO
93 matches · 43% win rate
On Sundays −57 ELO, win rate 35%

kaasra7 loses the most ELO on Ancient: −583 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.14 · Anubis
  2. Most kills in a match: 49 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
43% better than 28%
0.80 better than 91%
83.6 better than 76%
1.11 better than 90%
54% of 313 duels better than 76%
50% of 28 situations better than 81%
Mirage67
48% better than 44%
0.80 better than 86%
82.2 better than 70%
1.14 better than 91%
51% of 196 duels better than 60%
56% of 25 situations better than 90%
Ancient38
47% better than 43%
0.77 better than 81%
78.3 better than 47%
1.05 better than 80%
62% of 74 duels better than 97%
47% of 17 situations better than 73%
Anubis24
50% right on the average
0.80 better than 88%
85.0 better than 81%
1.18 better than 96%
51% of 86 duels better than 57%
50% of 16 situations better than 78%
Inferno22
64% better than 88%
0.85 better than 94%
89.0 better than 92%
1.20 better than 96%
51% of 74 duels better than 57%
20% of 10 situations better than 14%
Nuke16
31% better than 1%
0.76 better than 65%
77.5 better than 43%
1.10-
43% of 44 duels better than 14%
45% of 11 situations better than 66%
Cache3
67% -
0.86 -
86.0 -
1.38-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kaasra7 plays

Across 267 matches kaasra7 averages K/R 0.77 and ADR 79.8; the rating across the 191 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 95% of level 5 players. Averages 17.1 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 94 of 190 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 143 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: September 2026 at 1.48. kaasra7 loses the most ELO on Ancient (−583 ELO, win rate 47%). Things go best in match 4 of the day (+171 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +171 ELO. Improved over the last three months: Rating +0.08, Headshots +2 pp. Got weaker: K/R −0.08, ADR −6.5, Win rate −7 pp, ELO −261. Last 30 days: 20 matches, win rate 40%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.