k8vva

China
Streamer
72 matches tracked 51 matches in 30 days

How does k8vva play?

Rating 1.01 K/R 0.72 ADR 79.6 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 38% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.2
Knife kills 2 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.0, Win rate +8 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 1.59 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
71% better than 98%
0.74 right on the average
82.0 better than 56%
1.03 right on the average
50% of 101 duels better than 43%
33% of 15 situations better than 37%
Dust 218
56% better than 70%
0.73 better than 45%
80.5 better than 48%
1.02 better than 45%
53% of 108 duels better than 62%
36% of 11 situations better than 43%
Ancient15
53% better than 55%
0.72 better than 38%
75.5 better than 19%
1.00 better than 39%
42% of 66 duels better than 7%
22% of 9 situations better than 14%
Inferno8
38% -
0.67 -
71.1 -
0.95-
47% of 53 duels -
33% of 6 situations -
Cache5
60% -
0.71 -
79.1 -
0.98-
39% of 23 duels -
60% of 5 situations -
Nuke5
20% -
0.77 -
90.3 -
1.07-
54% of 35 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k8vva plays

Across 72 matches k8vva averages K/R 0.72, ADR 79.6 and a rating of 1.01. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 53% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 24 of 72 matches the rating was 1.10 or higher (33%), in 21 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: April 2026 at 1.03. Things go best on Mirage (+91 ELO, win rate 71%). Match no. 1 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: ADR +4.0, Win rate +8 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, Headshots at 53%. Last 30 days: 51 matches, win rate 59%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.