k7t77

Madagascar
Player
382 matches tracked 29 matches in 30 days
ELO ▲ 56
1,106
30-day peak: 1,186
Rank EU
#1,172,921
Madagascar #688 in Madagascar

How does k7t77 play?

Rating 1.03 (from 326 matches) K/R 0.74 ADR 83.3 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (264 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 53%+4 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly above the average (0.96).

Headshot rate 41%−3 pp · Ø 44% better than 35%
AWP share of kills 26%+15 pp · Ø 11% better than 91%
K/D 1.01+0.05 · Ø 0.96 better than 70%
Pistol kills per match 2.3 from the last 380
Zeus kills1 in 380 matches
Knife kills 7 in 380 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so slightly above the average (12.7%).

2K rounds 13.3%+0.6 pp · Ø 12.7% better than 65%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 61%
MVPs per match 2.2+0.1 · Ø 2.1 better than 63%
4Ks and aces 45x 4K, 3 aces in 264 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.24).

Utility hit rate 30%−5 pp · Ø 35% better than 21%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 22%
Enemies flashed per round 0.08−0.16 · Ø 0.24 better than 8%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, ADR +9.8, ELO +105
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.67). Clearly above the average (0.70).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −329 ELO
66 matches · 39% win rate
On Nuke −277 ELO
36 matches · 33% win rate
Between 6:00 and 12:00 −104 ELO, win rate 41%
On Fridays −197 ELO, win rate 41%

k7t77 loses the most ELO in match 2 of the day: −329 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
46% better than 40%
0.75 better than 72%
86.4 better than 86%
1.06 better than 77%
52% of 425 duels better than 66%
36% of 45 situations better than 44%
Mirage89
43% better than 26%
0.72 better than 56%
82.3 better than 70%
1.01 better than 63%
52% of 380 duels better than 65%
36% of 61 situations better than 46%
Ancient55
51% better than 57%
0.76 better than 75%
83.9 better than 75%
1.07 better than 82%
58% of 226 duels better than 92%
40% of 30 situations better than 61%
Anubis40
50% right on the average
0.77 better than 78%
87.4 better than 86%
1.09 better than 84%
55% of 181 duels better than 80%
50% of 18 situations better than 87%
Nuke36
33% better than 5%
0.69 better than 33%
77.3 better than 40%
0.90 better than 19%
50% of 115 duels better than 47%
31% of 16 situations better than 27%
Inferno35
49% better than 44%
0.73 better than 69%
81.1 better than 66%
1.01 better than 63%
57% of 147 duels better than 85%
33% of 18 situations better than 40%
Cache21
67% better than 80%
0.75 better than 59%
81.5 better than 54%
1.01 better than 47%
55% of 84 duels better than 69%
10% of 10 situations better than 5%
Vertigo9
89% -
0.71 -
78.8 -
1.00-
43% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k7t77 plays

Across 382 matches k7t77 averages K/R 0.74 and ADR 83.3; the rating across the 326 rated matches is 1.03. Biggest strength: Damage per round (ADR) at 83.3, better than 81% of level 5 players. Most room to improve: Utility hit rate at 30%, better than only 21% of level 5 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 122 of 324 matches the rating was 1.10 or higher (38%), in 130 it was below 0.90. In 264 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: July 2026 at 1.12. k7t77 loses the most ELO in match 2 of the day (−329 ELO, win rate 39%). Things go best on Cache (+233 ELO, win rate 67%). Improved over the last three months: K/R +0.09, ADR +9.8, ELO +105. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 45%. Last 30 days: 29 matches, win rate 45%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.