k4myk_x

k4myk_x

Poland
Streamer Player

262 followers 22 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

202 matches tracked 29 matches in 30 days
ELO ▼ 85
868
30-day peak: 994
Rank EU
#1,401,817
PL #111,935 in PL

How does k4myk_x play?

Rating 0.98 K/R 0.72 ADR 79.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 41%−7 pp · Ø 48% better than 8%

Clutch

Average
Last one alive

35% of 1v1s won and so just below the average (37%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 41%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 52%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (42%).

Headshot rate 31%−11 pp · Ø 42% better than 6%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.96+0.03 · Ø 0.93 better than 70%
Pistol kills per match 2.1
Zeus kills2 in 202 matches
Knife kills 16 in 202 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so well above the average (2.0).

2K rounds 13.3%+1.0 pp · Ø 12.3% better than 78%
3K rounds 3.3%−0.3 pp · Ø 3.6% better than 47%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 9x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well above the average (0.23).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 3.9+0.5 · Ø 3.4 better than 57%
Enemies flashed per round 0.26+0.03 · Ø 0.23 better than 60%
Deaths per round 75%+1 pp · Ø 74% better than 42%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 81.1, Headshots at 33%, ELO at 868
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.58
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.75. Last 3 months: 0.70 (at the start 0.72). Just above the average (0.69).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −194 ELO
25 matches · 36% win rate
On Inferno −139 ELO
28 matches · 32% win rate
On Fridays −115 ELO, win rate 38%

k4myk_x loses the most ELO on Dust 2: −194 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 40 · Nuke
  4. Longest win streak: 9 wins in a row · Train

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 72%
0.76 better than 84%
80.7 better than 73%
1.03 better than 80%
47% of 240 duels better than 44%
37% of 41 situations better than 48%
Ancient37
51% better than 54%
0.71 better than 67%
77.7 better than 62%
0.97 better than 70%
45% of 163 duels better than 40%
33% of 24 situations better than 41%
Inferno28
32% better than 5%
0.67 better than 56%
76.8 better than 61%
0.90 better than 47%
41% of 133 duels better than 19%
41% of 17 situations better than 59%
Nuke27
44% better than 24%
0.82 better than 91%
87.5 better than 90%
1.13 better than 91%
60% of 124 duels better than 94%
26% of 19 situations better than 23%
Dust 225
36% better than 12%
0.68 right on the average
76.4 better than 52%
0.91 better than 37%
39% of 129 duels better than 8%
50% of 12 situations better than 83%
Train11
73% -
0.74 -
81.4 -
1.02-
42% of 53 duels -
50% of 4 situations -
Anubis9
67% -
0.60 -
69.4 -
0.83-
33% of 48 duels -
0% of 1 situations -
Overpass9
44% -
0.70 -
72.4 -
0.92-
47% of 32 duels -
25% of 8 situations -
Cache3
67% -
0.65 -
87.2 -
0.96-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k4myk_x plays

Across 202 matches k4myk_x averages K/R 0.72, ADR 79.2 and a rating of 0.98. Most room to improve: Headshot rate at 31%, better than only 6% of level 3 players. Averages 15.9 kills per match with 31% headshots. The strongest map is Train with a 73% win rate in 11 matches. In 71 of 202 matches the rating was 1.10 or higher (35%), in 79 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. k4myk_x loses the most ELO on Dust 2 (−194 ELO, win rate 36%). Things go best on Mirage (+175 ELO, win rate 54%). Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 81.1, Headshots at 33%, ELO at 868. Last 30 days: 29 matches, win rate 45%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.