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k1rzeeee

Russia
Streamer Player

173 followers 10 streams in 30 days 2 avg. viewers last live on Nov 14, 2026

343 matches tracked 113 matches in 30 days
ELO ▲ 130
3,163
30-day peak: 3,193
Rank EU ▲ 3,186 places
#5,108
Russia #1,469 in Russia
30 days · prev. #8,294 · best #5,014

How does k1rzeeee play?

Rating 1.13 K/R 0.80 ADR 85.3 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 10%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.16+0.11 · Ø 1.05 better than 75%
Pistol kills per match 3.4
Zeus kills5 in 343 matches
Knife kills 3 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 66x 4K, 5 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.1, ELO +64
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −198 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 −370 ELO, win rate 43%
On Saturdays −115 ELO, win rate 38%

k1rzeeee loses the most ELO on Cache: −198 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
55% right on the average
0.80 better than 70%
86.2 better than 71%
1.14 better than 75%
55% of 705 duels better than 66%
45% of 85 situations better than 71%
Dust 275
48% better than 26%
0.78 better than 61%
83.8 better than 59%
1.11 better than 62%
53% of 337 duels right on the average
39% of 46 situations better than 49%
Ancient50
48% better than 26%
0.81 better than 75%
86.9 better than 74%
1.15 better than 79%
57% of 199 duels better than 76%
31% of 32 situations better than 31%
Nuke34
62% better than 67%
0.82 better than 74%
87.2 better than 74%
1.14 better than 69%
65% of 155 duels better than 94%
32% of 25 situations better than 30%
Cache22
36% better than 3%
0.80 better than 60%
82.0 better than 40%
1.16 better than 67%
53% of 85 duels better than 46%
69% of 13 situations better than 97%
Anubis15
67% better than 84%
0.82 better than 79%
87.4 better than 78%
1.19 better than 85%
49% of 74 duels better than 31%
43% of 14 situations better than 62%
Inferno4
25% -
0.52 -
61.0 -
0.70-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How k1rzeeee plays

Across 343 matches k1rzeeee averages K/R 0.80, ADR 85.3 and a rating of 1.13. Biggest strength: Opening duels won at 56%, better than 77% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 170 of 343 matches the rating was 1.10 or higher (50%), in 94 it was below 0.90. In 288 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: November 2026 at 1.19. k1rzeeee loses the most ELO on Cache (−198 ELO, win rate 36%). Things go best in match 1 of the day (+263 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +263 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.1, ELO +64. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 113 matches, win rate 52%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.