K1Ki04

Singapore
Streamer

3 followers 2 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

205 matches tracked 101 matches in 30 days
ELO ▲ 54
1,750
30-day peak: 1,937
Rank EU
#423,161
Singapore #750 in Singapore

How does K1Ki04 play?

Rating 1.00 K/R 0.73 ADR 79.6 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.96−0.05 · Ø 1.01 better than 32%
Pistol kills per match 2.6
Knife kills 4 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 44%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 43x 4K, 6 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +466
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −188 ELO
27 matches · 37% win rate
In match 2 of the day −159 ELO
35 matches · 29% win rate
On Fridays −97 ELO, win rate 44%

K1Ki04 loses the most ELO on Inferno: −188 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 53%
0.76 better than 67%
83.2 better than 68%
1.04 better than 63%
50% of 277 duels better than 47%
44% of 25 situations better than 69%
Dust 250
46% better than 31%
0.69 better than 31%
75.2 better than 25%
0.94 better than 23%
45% of 252 duels better than 21%
57% of 21 situations better than 91%
Inferno27
37% better than 9%
0.70 better than 41%
76.7 better than 35%
0.97 better than 36%
47% of 160 duels better than 29%
53% of 15 situations better than 82%
Ancient24
54% better than 62%
0.73 better than 54%
78.6 better than 42%
1.04 better than 64%
44% of 109 duels better than 15%
42% of 12 situations better than 65%
Anubis23
57% better than 71%
0.77 better than 71%
84.6 better than 72%
1.07 better than 71%
46% of 123 duels better than 28%
40% of 10 situations better than 57%
Nuke13
69% -
0.64 -
75.3 -
0.83-
55% of 69 duels -
25% of 4 situations -
Cache7
43% -
0.74 -
78.0 -
1.06-
46% of 35 duels -
20% of 5 situations -
Vertigo4
100% -
0.83 -
93.7 -
1.12-
35% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1Ki04 plays

Across 205 matches K1Ki04 averages K/R 0.73, ADR 79.6 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 67 of 205 matches the rating was 1.10 or higher (33%), in 84 it was below 0.90. In 201 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.03. K1Ki04 loses the most ELO on Inferno (−188 ELO, win rate 37%). Things go best from match 5 of the day (+275 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +54 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +466. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.9. Last 30 days: 101 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.