k0kocgg

Ukraine
Streamer
404 matches tracked 19 matches in 30 days
ELO ▲ 33
2,073
30-day peak: 2,073
Rank EU
#202,555
Ukraine #8,086 in Ukraine

How does k0kocgg play?

Rating 1.05 (from 250 matches) K/R 0.80 ADR 86.3 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.0 from the last 393
Knife kills 5 in 393 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 26x 4K, 6 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +805
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, ADR −15.2

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.64
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.89. Last 3 months: 0.70 (at the start 0.87). Slightly below the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
55 matches · 44% win rate
On Nuke −38 ELO
49 matches · 49% win rate
Between 6:00 and 12:00 −17 ELO, win rate 44%
On Saturdays −91 ELO, win rate 43%

k0kocgg loses the most ELO in match 3 of the day: −70 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Most kills in a match: 48 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
51% better than 51%
0.81 better than 80%
87.1 better than 80%
1.11 better than 75%
52% of 202 duels better than 57%
26% of 42 situations better than 19%
Dust 276
53% better than 59%
0.80 better than 78%
86.6 better than 79%
1.02 better than 46%
61% of 178 duels better than 92%
39% of 28 situations better than 52%
Mirage73
51% better than 51%
0.84 better than 87%
90.5 better than 89%
1.06 better than 62%
51% of 150 duels right on the average
46% of 24 situations better than 73%
Anubis59
58% better than 75%
0.79 better than 77%
84.6 better than 73%
1.00 better than 41%
50% of 135 duels better than 42%
40% of 20 situations better than 56%
Nuke49
49% better than 28%
0.82 better than 74%
85.4 better than 65%
1.07 better than 56%
55% of 110 duels better than 66%
23% of 31 situations better than 22%
Inferno33
52% better than 39%
0.79 better than 78%
86.9 better than 78%
1.07 better than 63%
48% of 80 duels better than 26%
50% of 8 situations better than 77%
Cache9
44% -
0.74 -
79.5 -
0.99-
58% of 19 duels -
75% of 4 situations -
Overpass8
50% -
0.79 -
86.9 -
1.44-
0% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How k0kocgg plays

Across 404 matches k0kocgg averages K/R 0.80 and ADR 86.3; the rating across the 250 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 115 of 243 matches the rating was 1.10 or higher (47%), in 78 it was below 0.90. In 171 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. k0kocgg loses the most ELO in match 3 of the day (−70 ELO, win rate 44%). Things go best on Dust 2 (+215 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +805. Got weaker: K/R −0.17, ADR −15.2. Last 30 days: 19 matches, win rate 47%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.