justm4rcel

Germany
Streamer
82 matches tracked 27 matches in 30 days Follow on Twitch

How does justm4rcel play?

Rating 1.35 (from 42 matches) K/R 0.93 ADR 100.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 42 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 2%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. More first kills per match than the level 10 average.
Multi-killsDamageEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 2%−9 pp better than 12%
K/D 1.41+0.38 better than 99%
Pistol kills per match 3.8
Knife kills 1 in 82 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.1%+3.8 pp better than 98%
Rounds with 3K 6.5%+2.4 pp better than 98%
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 35x 4K, 6 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 7.6+3.5 better than 98%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.99
AprMayJunJulAugSepOct

Best month: October 2026 with 0.99.

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +91 ELO
21 matches · 62% wins
On Saturdays +40 ELO, win rate 62%

justm4rcel loses the most ELO in match 1 of the day: +91 ELO, 62% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 98%
0.96 better than 99%
104.1 better than 99%
1.36-
61% of 88 duels better than 91%
17% of 6 situations better than 7%
Mirage16
63% better than 86%
0.95 better than 99%
103.4 better than 99%
1.28-
59% of 68 duels better than 88%
36% of 11 situations better than 44%
Anubis11
64% -
0.94 -
102.6 -
1.40-
50% of 56 duels -
80% of 5 situations -
Inferno11
64% -
0.90 -
99.3 -
1.37-
63% of 51 duels -
50% of 10 situations -
Cache10
60% -
0.85 -
92.7 -
1.23-
41% of 41 duels -
33% of 6 situations -
Nuke8
63% -
1.05 -
103.6 -
1.47-
68% of 34 duels -
33% of 3 situations -
Ancient4
75% -
0.72 -
88.7 -
1.24-
61% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justm4rcel plays

Across 82 matches justm4rcel averages K/R 0.93 and ADR 100.7; the rating across the 42 rated matches is 1.35. Biggest strength: Rating at 1.35. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 46%. That is better than only 24% of players on level 10. On average 19.7 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 31 of 42 matches the rating was 1.10 or higher (74%), in 5 it was below 0.90. In 74 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 1.51. justm4rcel loses the most ELO in match 1 of the day (+91 ELO, win rate 62%). Things go best on Dust 2 (+242 ELO, win rate 75%). Last 30 days: 27 matches, win rate 59%, ELO balance +106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.