justguyna1

justguyna1

Germany
Streamer

LIVE 3 watching now138 followers 18 streams in 30 days 3 avg. viewers

73 matches tracked 28 matches in 30 days

How does justguyna1 play?

Rating 0.99 K/R 0.68 ADR 70.2 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 2.5
Knife kills 1 in 73 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 8x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 42%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +151
= Stayed the same
K/R at 0.68, Rating at 1.00, ADR at 70.5
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
65% better than 92%
0.69 better than 28%
71.9 better than 12%
1.02 right on the average
55% of 47 duels better than 74%
69% of 13 situations better than 97%
Anubis14
36% -
0.65 -
68.2 -
0.93-
44% of 27 duels -
15% of 13 situations -
Dust 212
67% -
0.69 -
73.2 -
1.04-
40% of 20 duels -
80% of 5 situations -
Nuke11
73% -
0.63 -
67.6 -
0.96-
52% of 27 duels -
29% of 7 situations -
Cache7
43% -
0.76 -
72.7 -
1.10-
64% of 14 duels -
50% of 14 situations -
Ancient6
50% -
0.76 -
74.7 -
1.07-
50% of 10 duels -
20% of 5 situations -
Inferno3
0% -
0.60 -
54.2 -
0.77-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justguyna1 plays

Across 73 matches justguyna1 averages K/R 0.68, ADR 70.2 and a rating of 0.99. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 9 players. Averages 14.9 kills per match with 57% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. Things go best on Mirage (+166 ELO, win rate 65%). Improved over the last three months: Headshots +5 pp, ELO +151. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 1.00, ADR at 70.5. Last 30 days: 28 matches, win rate 61%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.