justdeluca

Germany
Streamer Player

2,172 followers 13 streams in 30 days 4 avg. viewers last live on Nov 11, 2026

536 matches tracked 65 matches in 30 days
ELO ▲ 168
1,810
30-day peak: 1,838
Rank EU
#375,348
Germany #9,950 in Germany

How does justdeluca play?

Rating 0.99 (from 404 matches) K/R 0.69 ADR 74.8 from 536 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 402 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 2.4 from the last 534
Knife kills 8 in 534 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 14%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 29x 4K, 3 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.5, ELO at 1,810
▼ Got worse
Rating −0.05, Headshots −6 pp, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 534 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −325 ELO
93 matches · 46% win rate
On Inferno −191 ELO
56 matches · 41% win rate
Between 0:00 and 6:00 −289 ELO, win rate 41%
On Wednesdays −277 ELO, win rate 37%

justdeluca loses the most ELO on Anubis: −325 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 534 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
49% better than 44%
0.65 better than 14%
73.3 better than 18%
0.95 better than 28%
52% of 398 duels better than 58%
36% of 67 situations better than 44%
Anubis93
46% better than 33%
0.65 better than 14%
72.3 better than 11%
0.92 better than 17%
44% of 224 duels better than 14%
40% of 58 situations better than 60%
Cache84
54% better than 49%
0.69 better than 33%
75.3 better than 30%
1.01 better than 47%
48% of 239 duels better than 39%
54% of 48 situations better than 84%
Nuke61
52% better than 42%
0.75 better than 48%
78.0 better than 37%
1.06 right on the average
55% of 174 duels better than 62%
22% of 45 situations better than 16%
Dust 259
51% better than 51%
0.67 better than 21%
73.5 better than 19%
0.93 better than 21%
44% of 102 duels better than 17%
43% of 14 situations better than 64%
Inferno56
41% better than 15%
0.69 better than 29%
75.4 better than 27%
1.02 better than 46%
49% of 135 duels better than 33%
46% of 26 situations better than 69%
Ancient50
54% better than 64%
0.74 better than 56%
76.6 better than 29%
1.05 better than 66%
49% of 164 duels better than 40%
36% of 44 situations better than 48%
Overpass7
71% -
0.68 -
71.7 -
0.58-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How justdeluca plays

Across 536 matches justdeluca averages K/R 0.69 and ADR 74.8; the rating across the 404 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.2 kills per match with 51% headshots. The strongest map is Cache with a 54% win rate in 84 matches. In 131 of 402 matches the rating was 1.10 or higher (33%), in 157 it was below 0.90. In 287 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. justdeluca loses the most ELO on Anubis (−325 ELO, win rate 46%). Things go best on Cache (+263 ELO, win rate 54%). Got weaker: Rating −0.05, Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.67, ADR at 74.5, ELO at 1,810. Last 30 days: 65 matches, win rate 49%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.