just_bobu

Romania
Streamer
140 matches tracked

How does just_bobu play?

Rating 0.96 K/R 0.70 ADR 76.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 28%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 85%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.95−0.04 · Ø 0.99 better than 34%
Pistol kills per match 2.4
Knife kills 6 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 41%
4Ks and aces 20x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.6, Headshots at 52%, ELO at 1,344
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
20 matches · 30% win rate
In match 2 of the day −97 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −292 ELO, win rate 38%
On Fridays −127 ELO, win rate 41%

just_bobu loses the most ELO on Ancient: −157 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
63% better than 87%
0.70 better than 40%
78.5 better than 47%
0.98 better than 43%
54% of 170 duels better than 71%
33% of 24 situations better than 38%
Anubis30
57% better than 67%
0.66 better than 21%
72.1 better than 16%
0.91 better than 20%
48% of 113 duels better than 32%
29% of 24 situations better than 28%
Ancient20
30% better than 5%
0.69 better than 31%
77.7 better than 37%
0.94 better than 29%
40% of 101 duels better than 5%
43% of 7 situations better than 64%
Nuke19
58% better than 55%
0.78 better than 67%
81.7 better than 60%
1.06 better than 60%
53% of 90 duels better than 56%
38% of 16 situations right on the average
Dust 213
31% -
0.66 -
71.9 -
0.86-
54% of 50 duels -
33% of 12 situations -
Cache8
50% -
0.65 -
75.0 -
0.91-
53% of 32 duels -
0% of 3 situations -
Inferno8
50% -
0.79 -
83.1 -
1.14-
56% of 45 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How just_bobu plays

Across 140 matches just_bobu averages K/R 0.70, ADR 76.7 and a rating of 0.96. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 63% win rate in 40 matches. In 43 of 140 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 113 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. just_bobu loses the most ELO on Ancient (−157 ELO, win rate 30%). Things go best on Mirage (+253 ELO, win rate 63%). Match no. 1 of the day goes best: 60% win rate, +27 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.6, Headshots at 52%, ELO at 1,344. Last 30 days: 1 matches, win rate 0%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.