jussiptv123

AL
Streamer
740 matches tracked 204 matches in 30 days Follow on Twitch

How does jussiptv123 play?

Rating 0.98 (from 450 matches) K/R 0.73 ADR 83.5 from 740 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 9
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 450 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (589 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 12%+1 pp better than 64%
K/D 1.000.00 level
Pistol kills per match 2.6
Knife kills 4 in 740 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 103x 4K, 11 aces in 589 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.0+1.7 better than 88%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.1, Headshots −4 pp, ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.72 (at the start 0.80).

Patterns

From the last 740 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −377 ELO
262 matches · 48% wins
On Dust 2 −363 ELO
116 matches · 44% wins
On Saturdays −501 ELO, win rate 42%

jussiptv123 loses the most ELO on Mirage: −377 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Recorded match no. 500 · Inferno
  3. Most kills in a match: 52 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 740 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage262
48% better than 42%
0.72 better than 44%
81.8 better than 59%
1.00 better than 45%
52% of 1,416 duels better than 59%
35% of 116 situations better than 42%
Ancient159
53% better than 58%
0.79 better than 77%
90.1 better than 89%
1.04 better than 58%
54% of 756 duels better than 70%
41% of 87 situations better than 57%
Dust 2116
44% better than 26%
0.71 better than 38%
79.7 better than 47%
0.88 better than 8%
46% of 499 duels better than 26%
33% of 79 situations better than 38%
Nuke107
64% better than 77%
0.76 level
86.7 better than 71%
1.05-
52% of 431 duels better than 46%
31% of 52 situations better than 32%
Inferno39
36% better than 6%
0.67 better than 21%
79.3 better than 44%
0.80 better than 1%
41% of 165 duels better than 7%
31% of 13 situations better than 31%
Anubis30
33% better than 7%
0.60 better than 2%
71.7 better than 10%
0.81 better than 1%
40% of 131 duels better than 5%
33% of 12 situations better than 38%
Vertigo16
69% -
0.75 -
79.8 -
1.04-
43% of 88 duels -
57% of 7 situations -
Cache9
33% -
0.86 -
94.4 -
1.17-
56% of 32 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jussiptv123 plays

Across 740 matches jussiptv123 averages K/R 0.73 and ADR 83.5; the rating across the 450 rated matches is 0.98. Biggest strength: Utility damage per round at 6.0. That is better than 88% of players on level 9. On average 16.2 kills per match, 49% of them headshots. The strongest map is Vertigo with a 69% win rate in 16 matches. In 158 of 450 matches the rating was 1.10 or higher (35%), in 209 it was below 0.90. In 589 matches with detailed stats: 103 4Ks and 11 aces. Best month by rating: September 2026 at 1.03. jussiptv123 loses the most ELO on Mirage (−377 ELO, win rate 48%). Things go best on Nuke (+647 ELO, win rate 64%). Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.08, ADR −9.1, Headshots −4 pp, ELO −163. Last 30 days: 204 matches, win rate 48%, ELO balance −609.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.