JP_xxxx

KR
Streamer Player
141 matches tracked

How does JP_xxxx play?

Rating 1.26 (from 40 matches) K/R 0.85 ADR 90.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 40% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
EntryClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 14% no comparison
K/D 1.13+0.11 · Ø 1.02 better than 87%
Pistol kills per match 3.5
Knife kills 5 in 141 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 17.9% no comparison
3K rounds 5.6% no comparison
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 2x 4K, 1 ace in 15 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37% no comparison
Utility damage per round 4.5 no comparison
Enemies flashed per round 0.15 no comparison
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, ADR +9.0, Headshots +3 pp, Win rate +4 pp, ELO +63
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.92 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −139 ELO
21 matches · 33% win rate
In match 2 of the day −90 ELO
37 matches · 43% win rate

JP_xxxx loses the most ELO on Anubis: −139 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
65% better than 92%
0.88 better than 97%
91.0 better than 93%
1.43-
54% of 54 duels better than 71%
71% of 7 situations better than 99%
Ancient33
48% better than 38%
0.87 better than 95%
90.4 better than 90%
1.30-
54% of 80 duels better than 65%
38% of 8 situations right on the average
Anubis21
33% better than 7%
0.85 better than 90%
92.9 better than 95%
1.12-
58% of 33 duels better than 86%
100% of 1 situations better than 99%
Mirage17
29% better than 2%
0.83 better than 89%
90.5 better than 91%
1.02-
45% of 22 duels better than 18%
100% of 2 situations better than 99%
Cache14
36% -
0.74 -
84.5 -
0.68-
40% of 5 duels -
-
Inferno9
56% -
0.97 -
95.3 -
1.48-
81% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JP_xxxx plays

Across 141 matches JP_xxxx averages K/R 0.85 and ADR 90.4; the rating across the 40 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 99% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 18.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 43 matches. In 24 of 40 matches the rating was 1.10 or higher (60%), in 8 it was below 0.90. In 15 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. JP_xxxx loses the most ELO on Anubis (−139 ELO, win rate 33%). Things go best on Dust 2 (+326 ELO, win rate 65%). From match no. 5 of the day on, things go best: 57% win rate, +80 ELO. Improved over the last three months: K/R +0.09, ADR +9.0, Headshots +3 pp, Win rate +4 pp, ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.