JONZ_Z

Germany
Streamer
131 matches tracked 29 matches in 30 days

How does JONZ_Z play?

Rating 1.07 (from 76 matches) K/R 0.75 ADR 83.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 49%+9 pp better than 93%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 2%−9 pp better than 13%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 12.1%−1.3 pp better than 16%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 25x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 78%
Utility damage per round 6.8+2.7 better than 94%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, ADR at 84.5, Headshots at 44%
▼ Got worse
ELO −148

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.75.

Patterns

From the last 131 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −158 ELO
31 matches · 39% wins
On Fridays −172 ELO, win rate 23%

JONZ_Z loses the most ELO on Dust 2: −158 ELO, 39% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.07 · Inferno
  3. Most kills in a match: 33 · Inferno
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
39% better than 11%
0.68 better than 21%
78.1 better than 33%
0.98 better than 30%
45% of 132 duels better than 17%
53% of 15 situations better than 87%
Inferno29
55% better than 53%
0.82 better than 78%
87.3 better than 73%
1.19 better than 82%
55% of 137 duels better than 61%
28% of 18 situations better than 28%
Cache19
63% -
0.83 -
87.8 -
1.24-
52% of 71 duels -
35% of 17 situations -
Mirage16
50% better than 42%
0.71 better than 33%
78.8 better than 38%
0.89-
46% of 56 duels better than 20%
33% of 12 situations better than 34%
Nuke16
31% better than 1%
0.75 level
85.9 better than 72%
1.10-
65% of 68 duels better than 96%
33% of 6 situations better than 35%
Ancient14
57% -
0.83 -
91.8 -
1.10-
48% of 58 duels -
50% of 12 situations -
Anubis6
0% -
0.53 -
68.0 -
0.68-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JONZ_Z plays

Across 131 matches JONZ_Z averages K/R 0.75 and ADR 83.5; the rating across the 76 rated matches is 1.07. Biggest strength: Utility damage per round at 6.8. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 17% of players on level 10. On average 16.7 kills per match, 44% of them headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 35 of 76 matches the rating was 1.10 or higher (46%), in 26 it was below 0.90. In 76 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. JONZ_Z loses the most ELO on Dust 2 (−158 ELO, win rate 39%). Things go best on Inferno (+55 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −148. Unchanged in recent months: K/R at 0.75, ADR at 84.5, Headshots at 44%. Last 30 days: 29 matches, win rate 48%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.