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jon1kz

Argentina
Streamer

225 followers 5 streams in 30 days 6 avg. viewers last live on Nov 4, 2026

142 matches tracked

How does jon1kz play?

Rating 1.34 (from 19 matches) K/R 0.76 ADR 81.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.60 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 19 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 0% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 31% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 25% no comparison
K/D 1.03+0.05 · Ø 0.98 better than 70%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 15.8% no comparison
3K rounds 1.8% no comparison
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 69% no comparison
Utility damage per round 3.6 no comparison
Enemies flashed per round 0.28 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
Whether jon1kz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 15 before.

Kills per round (K/R)

1.01
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 1.01.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −220 ELO
34 matches · 38% win rate
In match 1 of the day +76 ELO
48 matches · 42% win rate
Between 18:00 and 24:00 −138 ELO, win rate 36%
On Mondays −164 ELO, win rate 32%

jon1kz loses the most ELO in match 2 of the day: −220 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.29 · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 45%
0.75 better than 66%
79.9 better than 55%
1.35-
51% of 37 duels better than 57%
57% of 7 situations better than 92%
Dust 238
50% right on the average
0.75 better than 65%
80.9 better than 58%
1.18-
54% of 26 duels better than 72%
40% of 5 situations better than 59%
Nuke16
44% better than 23%
0.76 better than 63%
83.2 better than 67%
1.40-
29% of 21 duels better than 1%
33% of 3 situations better than 34%
Inferno14
50% -
0.68 -
82.5 -
1.31-
43% of 14 duels -
100% of 1 situations -
Overpass8
38% -
0.87 -
91.1 -
-
-
-
Ancient6
33% -
0.77 -
80.4 -
-
-
-
Anubis3
100% -
1.08 -
105.4 -
1.82-
69% of 13 duels -
0% of 1 situations -
Cache3
0% -
0.76 -
82.9 -
1.01-
60% of 10 duels -
-
Train3
33% -
0.56 -
68.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jon1kz plays

Across 142 matches jon1kz averages K/R 0.76 and ADR 81.9; the rating across the 19 rated matches is 1.34. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Averages 16.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 50% win rate in 38 matches. In 11 of 19 matches the rating was 1.10 or higher (58%), in 2 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.41. jon1kz loses the most ELO in match 2 of the day (−220 ELO, win rate 38%). Things go best from match 5 of the day (+204 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +204 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.