jokaofc

Malaysia
Streamer
396 matches tracked 70 matches in 30 days

How does jokaofc play?

Rating 1.10 (from 387 matches) K/R 0.79 ADR 83.3 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 387 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 5 in 396 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so slightly above the average (13.6%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 77x 4K, 8 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +209
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 83.2, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.79 (at the start 0.78). Slightly above the average (0.75).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −400 ELO
66 matches · 38% win rate
On Anubis −142 ELO
66 matches · 52% win rate
Between 6:00 and 12:00 −54 ELO, win rate 41%
On Tuesdays −290 ELO, win rate 40%

jokaofc loses the most ELO in match 3 of the day: −400 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Vertigo
  3. Highest rating in a match: 2.55 · Nuke
  4. Most kills in a match: 48 · Anubis

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
55% better than 57%
0.80 better than 71%
84.5 better than 64%
1.11 better than 68%
55% of 503 duels better than 68%
32% of 66 situations better than 29%
Dust 2109
50% better than 35%
0.76 better than 53%
81.2 better than 47%
1.07 better than 52%
51% of 445 duels better than 43%
45% of 47 situations better than 70%
Anubis66
52% better than 41%
0.79 better than 69%
83.0 better than 58%
1.11 better than 67%
58% of 303 duels better than 80%
43% of 42 situations better than 61%
Ancient63
56% better than 58%
0.81 better than 74%
85.3 better than 65%
1.13 better than 73%
58% of 245 duels better than 81%
39% of 36 situations better than 51%
Cache16
44% better than 14%
0.75 better than 37%
79.1 better than 26%
1.04 better than 31%
56% of 80 duels better than 62%
40% of 5 situations right on the average
Nuke9
56% -
0.76 -
80.6 -
1.08-
55% of 31 duels -
50% of 4 situations -
Inferno4
25% -
0.87 -
92.6 -
1.23-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jokaofc plays

Across 396 matches jokaofc averages K/R 0.79 and ADR 83.3; the rating across the 387 rated matches is 1.10. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Ancient with a 56% win rate in 63 matches. In 179 of 387 matches the rating was 1.10 or higher (46%), in 112 it was below 0.90. In 301 matches with detailed stats: 77 4Ks and 8 aces. Best month by rating: November 2026 at 1.29. jokaofc loses the most ELO in match 3 of the day (−400 ELO, win rate 38%). Things go best on Mirage (+241 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +195 ELO. Improved over the last three months: ELO +209. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 83.2, Win rate at 53%. Last 30 days: 70 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.