johnyfive

Bulgaria
Streamer

2,310 followers 15 streams in 30 days 13 avg. viewers last live on Nov 11, 2026

282 matches tracked 69 matches in 30 days
ELO ▼ 130
1,139
30-day peak: 1,435
Rank EU
#1,120,807
Bulgaria #3,807 in Bulgaria

How does johnyfive play?

Rating 0.87 (from 247 matches) K/R 0.61 ADR 68.2 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 247 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 43%−6 pp · Ø 49% better than 11%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 21%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.85−0.12 · Ø 0.97 better than 13%
Pistol kills per match 2.3
Zeus kills1 in 282 matches
Knife kills 11 in 282 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.7%).

2K rounds 10.5%−2.2 pp · Ø 12.7% better than 8%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 1.7−0.4 · Ø 2.1 better than 11%
4Ks and aces 22x 4K, 0 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.24).

Utility hit rate 34%−1 pp · Ø 35% better than 48%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.70+0.46 · Ø 0.24 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 69%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.60, ADR at 68.0
▼ Got worse
Rating −0.05, Win rate −3 pp, ELO −135

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.60 (at the start 0.62). Well below the average (0.71).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −212 ELO
60 matches · 35% win rate
On Inferno −174 ELO
35 matches · 40% win rate
Between 0:00 and 6:00 −525 ELO, win rate 37%
On Saturdays −274 ELO, win rate 39%

johnyfive loses the most ELO from match 5 of the day: −212 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 1.93 · Dust 2
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
52% better than 60%
0.64 better than 18%
68.6 better than 9%
0.92 better than 28%
43% of 336 duels better than 17%
41% of 61 situations better than 62%
Mirage57
53% better than 63%
0.59 better than 7%
68.2 better than 8%
0.81 better than 6%
42% of 182 duels better than 13%
25% of 32 situations better than 21%
Inferno35
40% better than 20%
0.61 better than 15%
72.2 better than 25%
0.84 better than 12%
44% of 135 duels better than 30%
19% of 21 situations better than 12%
Ancient30
57% better than 76%
0.60 better than 8%
64.9 better than 5%
0.85 better than 13%
49% of 85 duels right on the average
43% of 21 situations better than 65%
Anubis28
43% better than 24%
0.65 better than 23%
72.6 better than 23%
0.89 better than 23%
49% of 117 duels right on the average
23% of 13 situations better than 15%
Cache19
42% better than 14%
0.54 better than 2%
61.9 better than 2%
0.74 better than 1%
30% of 69 duels better than 1%
33% of 12 situations better than 34%
Nuke8
38% -
0.64 -
66.9 -
0.92-
35% of 26 duels -
29% of 7 situations -
Overpass3
33% -
0.68 -
75.4 -
1.02-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How johnyfive plays

Across 282 matches johnyfive averages K/R 0.61 and ADR 68.2; the rating across the 247 rated matches is 0.87. Most room to improve: Damage per round (ADR) at 68.2, better than only 7% of level 5 players. Averages 13.4 kills per match with 47% headshots. The strongest map is Ancient with a 57% win rate in 30 matches. In 54 of 247 matches the rating was 1.10 or higher (22%), in 138 it was below 0.90. In 210 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: November 2026 at 1.02. johnyfive loses the most ELO from match 5 of the day (−212 ELO, win rate 35%). Things go best on Mirage (+120 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +79 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.05, Win rate −3 pp, ELO −135. Unchanged in recent months: K/R at 0.60, ADR at 68.0. Last 30 days: 69 matches, win rate 43%, net ELO −224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.