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ELO History
Absolute trend / switchable metrics
Placement
Hub
Win
Loss
Insufficient ELO data
There is not enough ELO data available for this period. The data will be added automatically as soon as more matches are available in this period.
No current session
No matches have been played in the current session. As soon as a match is started, the data will appear here.
Current form
General statistics
New
Time range:
Ø ELO
Your ELO gain or loss over the period. Green = you’re climbing, Red = you’re losing ground.
+392
Longest streak
Your longest consecutive winning or losing streak.
6
Victories
MVPs
How often, on average, you were the MVP of the round (per match).
3
Utility DMG
Damage you deal per match with grenades (HE, Molly).
114
Enemies Flashed
How many opponents you blind with your flashes per match.
4.1
Ø Deaths
Your average number of deaths per match. Fewer is better, obviously.
14.1
Multi-kills
Rounds in which you’ve scored 2 or more frags (double, triple, quad, ace).
0
Aces (5K)
How many times have you cleared the entire Enemy side on your own (5K)?
0
Clutch Kills
Average number of frags in clutch situations (1vX) per match.
-
AWP %
How many kills you get with the AWP.
-
1.49
AVG KD
Kills per death. A figure above 1.0 means you’re killing more enemies than you’re dying.
0.99
AVG KR
Frags per round. Around 0.7 is solid; from 0.8 onwards, it’s really strong.
100.1
AVG ADR
Your damage per round. From around 85 onwards, you’re a proper damage-dealer.
0%
AVG HS%
How many of your frags are headshots? Just checking my aim.
56%
Win Rate %
How many of your matches you win during that period.
20.9
AVG Kills
Your average number of questions per match.
-
Clutch Win %
How often you win your clutches (1vX) – on your own against several opponents.
-
Opening Matches %
How often you win the first duel of the round (entry duel).
2.9
Entry Kills
Your opening frags per match – the team’s first kill.
-
First shoot-downs
How often, on average, you get the first kill of the round.
-
Ø Assists
Your assists per match – helping out when a teammate gets the kill.
-
Utility Success %
How much of your Nade usage actually makes a difference (damage or flash).
Map Statistics
Inferno
100%
Win Rate
2.40
K/D
110.8
ADR
5
Matches
115
Kills
48
Deaths
5-0
Balance sheet
17
MVPs
68%
Headshots
Ancient
100%
Win Rate
3.29
K/D
117.0
ADR
1
Matches
23
Kills
7
Deaths
1-0
Balance sheet
5
MVPs
52%
Headshots
Nuke
80%
Win Rate
1.54
K/D
103.2
ADR
5
Matches
108
Kills
70
Deaths
4-1
Balance sheet
15
MVPs
62.2%
Headshots
Dust2
50%
Win Rate
1.26
K/D
87.5
ADR
2
Matches
34
Kills
27
Deaths
1-1
Balance sheet
5
MVPs
60.5%
Headshots
Overpass
33.3%
Win Rate
0.84
K/D
77.3
ADR
3
Matches
36
Kills
43
Deaths
1-2
Balance sheet
3
MVPs
52%
Headshots
Mirage
25%
Win Rate
1.25
K/D
95.4
ADR
4
Matches
74
Kills
59
Deaths
1-3
Balance sheet
8
MVPs
52.5%
Headshots
Filters
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