john13875

United Kingdom
Player
199 matches tracked 39 matches in 30 days Follow on Twitch

How does john13875 play?

Rating 1.04 K/R 0.75 ADR 88.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Deals serious damage
More damage per round than the level 9 average. Rarely on the AWP.
DamageRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 27%+6 pp better than 85%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−3 pp better than 30%
AWP share of kills 3%−8 pp better than 18%
K/D 1.02+0.02 better than 53%
Pistol kills per match 2.2
Knife kills 10 in 199 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 3 aces in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 5.9+1.6 better than 87%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +7.3, Headshots +4 pp, ELO +466
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.68).

Patterns

From the last 199 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Fridays −57 ELO, win rate 42%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Vertigo
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 79%
0.70 better than 33%
84.1 better than 72%
0.95 better than 27%
44% of 246 duels better than 15%
25% of 32 situations better than 16%
Nuke34
68% better than 88%
0.78 better than 59%
89.1 better than 78%
1.05-
55% of 168 duels better than 62%
27% of 22 situations better than 26%
Dust 233
64% better than 89%
0.81 better than 85%
91.1 better than 92%
1.16 better than 88%
54% of 149 duels better than 69%
50% of 26 situations better than 80%
Inferno21
67% better than 86%
0.86 better than 93%
98.6 better than 99%
1.18 better than 88%
56% of 112 duels better than 71%
43% of 7 situations better than 62%
Ancient19
47% better than 39%
0.69 better than 25%
86.7 better than 80%
0.92 better than 17%
34% of 85 duels better than 1%
60% of 15 situations better than 92%
Anubis19
37% better than 12%
0.70 better than 33%
85.5 better than 78%
0.97 better than 31%
51% of 96 duels better than 54%
0% of 8 situations better than 1%
Vertigo7
71% -
0.84 -
102.3 -
1.17-
52% of 31 duels -
0% of 2 situations -
Cache6
50% -
0.85 -
99.2 -
1.17-
50% of 40 duels -
0% of 2 situations -
Train3
67% -
0.71 -
88.0 -
0.95-
44% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How john13875 plays

Across 199 matches john13875 averages K/R 0.75, ADR 88.9 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 88.9. That is better than 92% of players on level 9. Most room to improve: Clutch 1v1 won at 33%. That is better than only 25% of players on level 9. On average 16.6 kills per match, 45% of them headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 74 of 199 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 85 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. Things go best on Nuke (+345 ELO, win rate 68%). Improved over the last three months: K/R +0.09, Rating +0.15, ADR +7.3, Headshots +4 pp, ELO +466. Got weaker: Win rate −10 pp. Last 30 days: 39 matches, win rate 59%, ELO balance +188.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.