joevv14

Saudi Arabia
Player
270 matches tracked 92 matches in 30 days
ELO ▲ 116
1,145
30-day peak: 1,183
Rank EU
#1,065,408
Saudi Arabia #1,629 in Saudi Arabia

How does joevv14 play?

Rating 1.14 K/R 0.80 ADR 82.2 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerMulti-killsClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 5

Compared with 666 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 50%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.17+0.20 · Ø 0.97 better than 98%
Pistol kills per match 2.9
Knife kills 5 in 270 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.7%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 93%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 93%
MVPs per match 2.4+0.3 · Ø 2.1 better than 87%
4Ks and aces 64x 4K, 3 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 31%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 54%
Deaths per round 68%−5 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ADR +4.8, ELO +192
= Stayed the same
K/R at 0.81, Rating at 1.14, Headshots at 43%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.79). Well above the average (0.71).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
25 matches · 36% win rate
In match 2 of the day −123 ELO
52 matches · 40% win rate
On Thursdays −43 ELO, win rate 41%

joevv14 loses the most ELO on Ancient: −128 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.44 · Cache
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
48% better than 45%
0.81 better than 90%
83.6 better than 78%
1.16 better than 94%
59% of 349 duels better than 93%
33% of 96 situations better than 38%
Dust 270
47% better than 39%
0.83 better than 94%
83.4 better than 79%
1.18 better than 96%
59% of 233 duels better than 95%
32% of 60 situations better than 34%
Anubis37
70% better than 95%
0.78 better than 84%
81.3 better than 69%
1.09 better than 87%
61% of 157 duels better than 95%
30% of 27 situations better than 32%
Ancient25
36% better than 10%
0.79 better than 89%
78.3 right on the average
1.10 better than 92%
58% of 76 duels better than 92%
43% of 28 situations better than 62%
Nuke18
61% better than 78%
0.80 better than 87%
84.4 better than 81%
1.15 better than 92%
70% of 89 duels better than 99%
27% of 11 situations better than 20%
Inferno17
35% better than 7%
0.73 better than 71%
75.3 better than 41%
1.06 better than 80%
52% of 62 duels better than 66%
10% of 10 situations better than 5%
Cache7
29% -
0.80 -
82.3 -
1.16-
63% of 19 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How joevv14 plays

Across 270 matches joevv14 averages K/R 0.80, ADR 82.2 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 99% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 5 players. Averages 17.2 kills per match with 43% headshots. The strongest map is Anubis with a 70% win rate in 37 matches. In 148 of 270 matches the rating was 1.10 or higher (55%), in 68 it was below 0.90. In 249 matches with detailed stats: 64 4Ks and 3 aces. Best month by rating: September 2026 at 1.16. joevv14 loses the most ELO on Ancient (−128 ELO, win rate 36%). Things go best in match 1 of the day (+452 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +452 ELO. Improved over the last three months: ADR +4.8, ELO +192. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, Headshots at 43%. Last 30 days: 92 matches, win rate 48%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.