jLcs2

Lithuania
Streamer

LIVE 2,723 watching now387,468 followers 2 streams in 30 days 2,019 avg. viewers

FACEIT verified FACEIT verified 457 matches tracked 39 matches in 30 days
ELO ▲ 172
3,813
30-day peak: 3,813
Rank EU ▲ 193 places
#369
Lithuania #6 in Lithuania
30 days · prev. #562 · best #369

How does jLcs2 play?

Rating 1.33 (from 300 matches) K/R 0.93 ADR 95.5 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 300 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 35% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 4% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 68%
Opening duels won 63%+9 pp · Ø 54% better than 95%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 54%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 81%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.10).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 11%−2 pp · Ø 13% better than 63%
K/D 1.39+0.29 · Ø 1.10 better than 94%
Pistol kills per match 3.6
Knife kills 29 in 458 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (14.3%).

2K rounds 17.9%+3.6 pp · Ø 14.3% better than 98%
3K rounds 6.8%+2.3 pp · Ø 4.5% better than 96%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 59x 4K, 6 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+4 pp · Ø 33% better than 74%
Utility damage per round 6.2+2.4 · Ø 3.8 better than 94%
Enemies flashed per round 0.36+0.02 · Ø 0.34 better than 56%
Deaths per round 67%−3 pp · Ø 70% better than 72%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.95, ADR at 96.9, Win rate at 60%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.05. Last 3 months: 0.95 (at the start 0.92). Well above the average (0.78).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
28 matches · 61% win rate
On Mirage −13 ELO
148 matches · 57% win rate

jLcs2 loses the most ELO on Dust 2: −36 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
57% right on the average
0.93 better than 93%
95.8 better than 89%
1.33 better than 94%
64% of 506 duels better than 93%
40% of 57 situations right on the average
Ancient103
57% better than 45%
0.92 better than 92%
95.2 better than 90%
1.35 better than 96%
63% of 239 duels better than 90%
39% of 41 situations better than 50%
Anubis68
60% better than 59%
0.95 better than 96%
95.6 better than 91%
1.33 better than 95%
59% of 188 duels better than 77%
43% of 37 situations better than 58%
Inferno46
64% better than 74%
0.88 better than 91%
96.3 better than 93%
1.20 better than 81%
59% of 133 duels better than 79%
47% of 17 situations better than 71%
Dust 228
61% better than 63%
0.92 better than 91%
96.2 better than 88%
1.29 better than 87%
60% of 106 duels better than 77%
39% of 18 situations better than 47%
Nuke26
62% better than 75%
0.94 better than 99%
94.6 better than 92%
1.35 better than 99%
72% of 65 duels better than 99%
36% of 11 situations better than 40%
Cache25
64% -
0.97 -
95.9 -
1.40-
61% of 127 duels -
53% of 15 situations -
Overpass14
57% -
0.90 -
92.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jLcs2 plays

Across 457 matches jLcs2 averages K/R 0.93 and ADR 95.5; the rating across the 300 rated matches is 1.33. Biggest strength: Rating at 1.33, better than 96% of level 10 · 3,500+ ELO players. Averages 20.4 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 220 of 300 matches the rating was 1.10 or higher (73%), in 29 it was below 0.90. In 199 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: September 2026 at 1.40. jLcs2 loses the most ELO on Dust 2 (−36 ELO, win rate 61%). Things go best in match 2 of the day (+732 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +732 ELO. Improved over the last three months: ELO +102. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.95, ADR at 96.9, Win rate at 60%. Last 30 days: 39 matches, win rate 62%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.