JKronic

USA
Streamer

178 followers 4 streams in 30 days 4 avg. viewers last live on Oct 31, 2026

247 matches tracked 15 matches in 30 days
ELO ▼ 43
2,623
30-day peak: 2,680
Rank NA ▼ 247 places
#1,097
USA #842 in USA
30 days · prev. #850 · best #850

How does JKronic play?

Rating 1.10 (from 99 matches) K/R 0.79 ADR 82.0 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 99 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.3
Knife kills 5 in 247 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 10x 4K, 4 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 90%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 82.4, Win rate at 66%
▼ Got worse
ELO −485

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.88. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −184 ELO
74 matches · 51% win rate
On Nuke −62 ELO
22 matches · 64% win rate
On Wednesdays −111 ELO, win rate 40%

JKronic loses the most ELO on Mirage: −184 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 43%
0.81 better than 76%
83.4 better than 60%
1.13 better than 76%
57% of 131 duels better than 78%
42% of 19 situations better than 61%
Dust 266
56% better than 63%
0.72 better than 38%
76.3 better than 23%
1.05 right on the average
42% of 74 duels better than 8%
38% of 8 situations right on the average
Ancient30
60% better than 73%
0.79 better than 68%
82.4 better than 51%
1.12-
67% of 36 duels better than 99%
71% of 7 situations better than 98%
Inferno25
56% right on the average
0.79 better than 62%
85.6 better than 62%
0.99-
48% of 46 duels better than 21%
80% of 5 situations better than 99%
Nuke22
64% better than 77%
0.86 better than 87%
87.5 better than 74%
1.15-
62% of 26 duels better than 90%
50% of 6 situations better than 76%
Anubis11
55% -
0.78 -
77.8 -
1.07-
51% of 37 duels -
38% of 8 situations -
Cache10
90% -
0.81 -
85.6 -
1.14-
66% of 32 duels -
33% of 6 situations -
Overpass9
78% -
0.91 -
91.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JKronic plays

Across 247 matches JKronic averages K/R 0.79 and ADR 82.0; the rating across the 99 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 48 of 99 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 70 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: November 2026 at 1.14. JKronic loses the most ELO on Mirage (−184 ELO, win rate 51%). Things go best in match 2 of the day (+131 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +131 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −485. Unchanged in recent months: K/R at 0.78, ADR at 82.4, Win rate at 66%. Last 30 days: 15 matches, win rate 80%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.