jkarrrrrr

Somalia
Streamer

6 followers 1 stream in 30 days 1 avg. viewers last live on Nov 12, 2026

On FACEIT since 2021 210 matches tracked 131 matches in 30 days

How does jkarrrrrr play?

Rating 1.02 K/R 0.74 ADR 83.3 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.4
Knife kills 3 in 210 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 46%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether jkarrrrrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84.

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −87 ELO
22 matches · 41% win rate
In match 4 of the day −68 ELO
26 matches · 42% win rate
On Saturdays −205 ELO, win rate 36%

jkarrrrrr loses the most ELO on Cache: −87 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 69%
0.76 better than 61%
84.1 better than 68%
1.08 better than 69%
46% of 207 duels better than 22%
45% of 31 situations better than 72%
Anubis47
51% better than 49%
0.77 better than 71%
86.5 better than 79%
1.05 better than 63%
53% of 227 duels better than 61%
30% of 20 situations better than 30%
Dust 241
56% better than 68%
0.76 better than 63%
85.3 better than 74%
1.03 better than 52%
46% of 215 duels better than 25%
33% of 15 situations better than 35%
Cache22
41% -
0.68 -
76.3 -
0.93-
40% of 104 duels -
44% of 16 situations -
Ancient20
70% better than 94%
0.74 better than 55%
82.2 better than 58%
1.03 better than 58%
47% of 93 duels better than 29%
63% of 8 situations better than 94%
Inferno15
60% better than 73%
0.69 better than 30%
82.8 better than 61%
0.95 better than 23%
46% of 85 duels better than 21%
75% of 4 situations better than 98%
Nuke12
8% -
0.64 -
74.8 -
0.84-
52% of 48 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jkarrrrrr plays

Across 210 matches jkarrrrrr averages K/R 0.74, ADR 83.3 and a rating of 1.02. Most room to improve: Deaths per round at 75%, better than only 17% of level 9 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 73 of 210 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 201 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. jkarrrrrr loses the most ELO on Cache (−87 ELO, win rate 41%). Things go best on Mirage (+348 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, +232 ELO. Last 30 days: 131 matches, win rate 52%, net ELO +431.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.