jjuan

Turkey
Player
547 matches tracked 184 matches in 30 days

How does jjuan play?

Rating 1.07 (from 526 matches) K/R 0.76 ADR 81.7 from 547 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 526 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (435 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.7
Zeus kills1 in 547 matches
Knife kills 11 in 547 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 67%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 74x 4K, 7 aces in 435 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +163
= Stayed the same
K/R at 0.77, ADR at 82.0, Headshots at 50%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 547 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
152 matches · 47% win rate
On Mirage −69 ELO
109 matches · 50% win rate
On Thursdays −470 ELO, win rate 42%

jjuan loses the most ELO on Dust 2: −111 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.38 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 547 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2152
47% better than 34%
0.78 better than 69%
82.9 better than 60%
1.10 better than 70%
56% of 675 duels better than 75%
37% of 104 situations better than 46%
Ancient122
55% better than 60%
0.77 better than 64%
83.6 better than 61%
1.07 better than 63%
56% of 654 duels better than 74%
41% of 69 situations better than 58%
Mirage109
50% better than 43%
0.72 better than 38%
76.1 better than 25%
1.01 better than 40%
54% of 456 duels better than 65%
36% of 53 situations better than 41%
Anubis81
49% better than 38%
0.78 better than 68%
82.1 better than 54%
1.06 better than 57%
57% of 417 duels better than 77%
37% of 54 situations better than 43%
Inferno46
52% better than 40%
0.78 better than 65%
84.1 better than 60%
1.11 better than 68%
59% of 243 duels better than 79%
30% of 23 situations better than 30%
Cache34
53% -
0.76 -
83.2 -
1.04-
51% of 179 duels -
20% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jjuan plays

Across 547 matches jjuan averages K/R 0.76 and ADR 81.7; the rating across the 526 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 122 matches. In 222 of 526 matches the rating was 1.10 or higher (42%), in 174 it was below 0.90. In 435 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: October 2026 at 1.14. jjuan loses the most ELO on Dust 2 (−111 ELO, win rate 47%). Things go best on Ancient (+218 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, −8 ELO. Improved over the last three months: Rating +0.05, ELO +163. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0, Headshots at 50%. Last 30 days: 184 matches, win rate 52%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.