jitfr12

Russia
Streamer Player
On FACEIT since 2021 254 matches tracked 57 matches in 30 days
ELO ▼ 128
2,129
30-day peak: 2,257
Rank EU
#174,242
Russia #49,332 in Russia

How does jitfr12 play?

Rating 0.98 (from 204 matches) K/R 0.69 ADR 73.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.4
Knife kills 31 in 254 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 27x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 74.6, Headshots at 50%
▼ Got worse
Win rate −3 pp, ELO −189

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −233 ELO
70 matches · 39% win rate
On Anubis −139 ELO
46 matches · 46% win rate
On Saturdays −190 ELO, win rate 40%

jitfr12 loses the most ELO on Dust 2: −233 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.98 · Ancient
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
39% better than 13%
0.69 better than 26%
74.4 better than 18%
0.96 better than 26%
49% of 239 duels better than 37%
38% of 29 situations right on the average
Mirage70
47% better than 32%
0.69 better than 25%
72.5 better than 12%
1.00 better than 39%
44% of 162 duels better than 13%
45% of 44 situations better than 72%
Anubis46
46% better than 30%
0.70 better than 29%
74.4 better than 16%
0.94 better than 19%
47% of 193 duels better than 26%
18% of 22 situations better than 9%
Ancient32
59% better than 72%
0.72 better than 36%
77.4 better than 27%
1.01 better than 41%
51% of 118 duels better than 45%
32% of 19 situations better than 35%
Nuke14
57% -
0.71 -
71.7 -
1.03-
53% of 40 duels -
44% of 9 situations -
Inferno13
38% -
0.70 -
76.0 -
1.11-
51% of 41 duels -
50% of 4 situations -
Cache8
63% -
0.60 -
65.0 -
0.86-
35% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jitfr12 plays

Across 254 matches jitfr12 averages K/R 0.69 and ADR 73.9; the rating across the 204 rated matches is 0.98. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 66 of 204 matches the rating was 1.10 or higher (32%), in 92 it was below 0.90. In 204 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. jitfr12 loses the most ELO on Dust 2 (−233 ELO, win rate 39%). Things go best on Ancient (+87 ELO, win rate 59%). Got weaker: Win rate −3 pp, ELO −189. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 74.6, Headshots at 50%. Last 30 days: 57 matches, win rate 42%, net ELO −176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.