jessup64

USA
Streamer

106 followers 26 streams in 30 days 7 avg. viewers last live on Nov 7, 2026

82 matches tracked
ELO ▼ 21
2,040
30-day peak: 2,061
Rank NA ▼ 1,200 places
#7,249
USA #4,000 in USA
30 days · prev. #6,049 · best #5,699

How does jessup64 play?

Rating 0.95 (from 32 matches) K/R 0.77 ADR 79.9 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 34% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jessup64 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 12 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.80.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −38 ELO, win rate 54%
On Mondays +2 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Anubis
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
53% better than 57%
0.77 better than 66%
82.9 better than 63%
0.93-
37% of 54 duels better than 2%
33% of 6 situations better than 37%
Inferno17
53% right on the average
0.77 better than 59%
80.0 better than 34%
0.94-
39% of 28 duels better than 3%
60% of 5 situations better than 92%
Ancient15
53% better than 55%
0.79 better than 73%
80.5 better than 46%
1.01-
48% of 21 duels better than 29%
50% of 4 situations better than 82%
Nuke13
62% -
0.79 -
80.3 -
0.88-
42% of 19 duels -
0% of 1 situations -
Cache7
71% -
0.60 -
65.4 -
0.91-
50% of 12 duels -
0% of 2 situations -
Dust 27
57% -
0.76 -
81.4 -
1.15-
20% of 5 duels -
0% of 1 situations -
Mirage3
100% -
0.88 -
87.3 -
1.04-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jessup64 plays

Across 82 matches jessup64 averages K/R 0.77 and ADR 79.9; the rating across the 32 rated matches is 0.95. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 8 of 32 matches the rating was 1.10 or higher (25%), in 13 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. Last 30 days: 3 matches, win rate 67%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.