Jerzun2137

Poland
Player
260 matches tracked 119 matches in 30 days
ELO ▲ 158
1,183
30-day peak: 1,281
Rank EU
#1,025,874
Poland #74,495 in Poland

How does Jerzun2137 play?

Rating 0.99 K/R 0.74 ADR 81.1 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 48%−1 pp · Ø 49% better than 44%

Clutch

Average
Last one alive

38% of 1v1s won and so right on the average (38%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 95%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.1
Knife kills 6 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 58%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 72%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 41x 4K, 8 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 23%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, ELO +157
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 81.2, First kills at 11%, Clutch 1v1 at 40%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −170 ELO
45 matches · 40% win rate
In match 3 of the day −83 ELO
41 matches · 41% win rate
On Inferno −9 ELO
29 matches · 48% win rate

Jerzun2137 loses the most ELO on Anubis: −170 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
48% better than 46%
0.74 better than 66%
82.0 better than 70%
0.98 better than 52%
49% of 468 duels right on the average
33% of 46 situations better than 39%
Anubis45
40% better than 24%
0.74 better than 67%
81.6 better than 64%
0.97 better than 48%
51% of 158 duels better than 56%
44% of 25 situations better than 69%
Dust 243
58% better than 82%
0.78 better than 82%
83.3 better than 75%
1.06 better than 77%
44% of 208 duels better than 26%
43% of 23 situations better than 69%
Inferno29
48% better than 42%
0.70 better than 57%
76.3 better than 46%
0.94 better than 43%
48% of 134 duels better than 42%
18% of 11 situations better than 14%
Ancient25
60% better than 81%
0.73 better than 61%
83.3 better than 74%
1.01 better than 65%
52% of 149 duels better than 68%
50% of 18 situations better than 78%
Nuke23
52% better than 43%
0.75 better than 68%
78.6 better than 55%
1.06 better than 72%
49% of 119 duels better than 46%
63% of 8 situations better than 92%
Cache10
50% -
0.77 -
85.6 -
1.05-
50% of 42 duels -
50% of 6 situations -
Vertigo4
0% -
0.43 -
53.3 -
0.52-
35% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jerzun2137 plays

Across 260 matches Jerzun2137 averages K/R 0.74, ADR 81.1 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 95% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 5 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 93 of 260 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 240 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: September 2026 at 1.03. Jerzun2137 loses the most ELO on Anubis (−170 ELO, win rate 40%). Things go best on Dust 2 (+180 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, +147 ELO. Improved over the last three months: Headshots +3 pp, ELO +157. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 81.2, First kills at 11%, Clutch 1v1 at 40%. Last 30 days: 119 matches, win rate 50%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.