jel0nekk2k

Poland
Player
367 matches tracked 143 matches in 30 days

How does jel0nekk2k play?

Rating 0.98 K/R 0.72 ADR 76.2 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 95%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.8
Zeus kills1 in 367 matches
Knife kills 20 in 367 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 55x 4K, 7 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +179
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 75.9, Headshots at 58%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −263 ELO
78 matches · 45% win rate
On Mirage −188 ELO
118 matches · 48% win rate
Between 6:00 and 12:00 −233 ELO, win rate 30%
On Fridays −79 ELO, win rate 44%

jel0nekk2k loses the most ELO on Ancient: −263 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.55 · Mirage
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
48% better than 42%
0.73 right on the average
76.5 better than 31%
0.99 better than 45%
50% of 460 duels right on the average
35% of 66 situations better than 42%
Anubis87
54% better than 60%
0.74 better than 58%
78.4 better than 43%
1.01 right on the average
50% of 341 duels right on the average
41% of 51 situations better than 59%
Ancient78
45% better than 31%
0.68 better than 21%
75.5 better than 22%
0.91 better than 14%
44% of 470 duels better than 15%
29% of 28 situations better than 29%
Cache30
47% -
0.70 -
71.8 -
0.97-
43% of 128 duels -
33% of 27 situations -
Nuke28
54% better than 47%
0.76 better than 57%
75.4 better than 23%
1.08 better than 62%
48% of 114 duels better than 29%
33% of 21 situations better than 41%
Vertigo10
40% -
0.70 -
69.5 -
0.96-
47% of 32 duels -
17% of 6 situations -
Inferno9
44% -
0.80 -
81.6 -
1.09-
69% of 36 duels -
75% of 4 situations -
Dust 27
57% -
0.66 -
74.6 -
0.87-
48% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jel0nekk2k plays

Across 367 matches jel0nekk2k averages K/R 0.72, ADR 76.2 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 95% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 16.0 kills per match with 58% headshots. The strongest map is Nuke with a 54% win rate in 28 matches. In 130 of 367 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 316 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. jel0nekk2k loses the most ELO on Ancient (−263 ELO, win rate 45%). Things go best on Nuke (+145 ELO, win rate 54%). Improved over the last three months: ELO +179. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 75.9, Headshots at 58%, Win rate at 49%. Last 30 days: 143 matches, win rate 46%, net ELO −304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.