JekKUcs

Finland
Streamer
304 matches tracked 38 matches in 30 days

How does JekKUcs play?

Rating 1.01 (from 153 matches) K/R 0.74 ADR 80.6 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 82%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.9
Knife kills 11 in 304 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.5%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 54%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 79.8
▼ Got worse
Rating −0.17, Headshots −5 pp, Win rate −5 pp, ELO −102

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −133 ELO
20 matches · 40% win rate
On Inferno −132 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 −145 ELO, win rate 52%
On Saturdays −190 ELO, win rate 45%

JekKUcs loses the most ELO on Cache: −133 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.86 · Mirage
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke84
64% better than 77%
0.77 better than 54%
84.2 better than 58%
1.06 right on the average
49% of 207 duels better than 37%
50% of 16 situations better than 76%
Ancient70
56% better than 59%
0.75 right on the average
81.6 better than 47%
1.06 better than 54%
49% of 177 duels better than 37%
27% of 15 situations better than 20%
Mirage42
55% better than 61%
0.78 better than 65%
82.8 better than 57%
1.02 better than 41%
44% of 135 duels better than 12%
23% of 13 situations better than 10%
Inferno33
48% better than 24%
0.67 better than 11%
75.1 better than 11%
0.83-
44% of 64 duels better than 10%
20% of 5 situations better than 10%
Cache20
40% better than 10%
0.65 better than 18%
69.3 better than 10%
0.94 better than 24%
41% of 108 duels better than 13%
33% of 9 situations better than 34%
Anubis18
61% better than 76%
0.81 better than 77%
80.4 better than 47%
1.11-
52% of 31 duels right on the average
50% of 4 situations better than 79%
Overpass18
50% -
0.71 -
81.4 -
-
-
-
Vertigo11
64% -
0.74 -
82.5 -
1.02-
48% of 48 duels -
20% of 5 situations -
Dust 28
63% -
0.60 -
68.2 -
0.82-
46% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JekKUcs plays

Across 304 matches JekKUcs averages K/R 0.74 and ADR 80.6; the rating across the 153 rated matches is 1.01. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 84 matches. In 57 of 153 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 132 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. JekKUcs loses the most ELO on Cache (−133 ELO, win rate 40%). Things go best on Nuke (+260 ELO, win rate 64%). Got weaker: Rating −0.17, Headshots −5 pp, Win rate −5 pp, ELO −102. Unchanged in recent months: K/R at 0.72, ADR at 79.8. Last 30 days: 38 matches, win rate 55%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.