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jeejii_

Finland
Streamer Player Viewer
163 matches tracked 21 matches in 30 days
ELO ▼ 11
620
30-day peak: 671
Rank EU
#1,840,114
Finland #30,204 in Finland

How does jeejii_ play?

Rating 0.93 (from 22 matches) K/R 0.61 ADR 66.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average. Higher headshot rate than the level 2 average.
ClutcherHeadshots
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (46%).

Rounds with first kill 6%−3 pp · Ø 9% better than 12%
Opening duels won 40%−6 pp · Ø 46% better than 11%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 87%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.91).

Headshot rate 45%+5 pp · Ø 40% better than 69%
AWP share of kills 11%−1 pp · Ø 12% better than 61%
K/D 0.85−0.06 · Ø 0.91 better than 29%
Pistol kills per match 2.2
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.4%).

2K rounds 13.6%+1.3 pp · Ø 12.3% better than 83%
3K rounds 2.4%−1.0 pp · Ø 3.4% better than 16%
MVPs per match 1.6−0.3 · Ø 1.9 better than 18%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 30%−3 pp · Ø 33% better than 34%
Utility damage per round 4.0+0.8 · Ø 3.2 better than 65%
Enemies flashed per round 0.22+0.02 · Ø 0.20 better than 53%
Deaths per round 71%−3 pp · Ø 74% better than 83%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.06
= Stayed the same
ADR at 69.2, Headshots at 46%
▼ Got worse
Win rate −24 pp, ELO −234

Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.65
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.65. Last 3 months: 0.65 (at the start 0.59). Just below the average (0.67).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −64 ELO
22 matches · 50% win rate
On Mirage −34 ELO
62 matches · 44% win rate
On Tuesdays −136 ELO, win rate 39%

jeejii_ loses the most ELO on Nuke: −64 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
44% better than 36%
0.59 better than 16%
66.6 better than 17%
0.84-
37% of 19 duels better than 9%
0% of 5 situations better than 1%
Dust 236
50% better than 56%
0.63 better than 28%
63.4 better than 6%
1.15-
54% of 13 duels better than 83%
80% of 5 situations better than 99%
Nuke22
50% better than 44%
0.62 better than 17%
66.6 better than 8%
0.71-
45% of 11 duels better than 25%
0% of 1 situations better than 1%
Ancient17
59% better than 79%
0.62 better than 21%
70.6 better than 22%
1.07-
33% of 6 duels better than 3%
67% of 3 situations better than 95%
Inferno11
64% -
0.60 -
68.0 -
-
-
-
Anubis8
50% -
0.52 -
61.8 -
0.79-
29% of 14 duels -
100% of 2 situations -
Cache3
67% -
0.56 -
61.1 -
1.00-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jeejii_ plays

Across 163 matches jeejii_ averages K/R 0.61 and ADR 66.4; the rating across the 22 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 2 players. Most room to improve: Opening duels won at 40%, better than only 11% of level 2 players. Averages 12.9 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 7 of 22 matches the rating was 1.10 or higher (32%), in 10 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: November 2026 at 0.95. jeejii_ loses the most ELO on Nuke (−64 ELO, win rate 50%). Things go best on Dust 2 (+89 ELO, win rate 50%). Improved over the last three months: K/R +0.06. Got weaker: Win rate −24 pp, ELO −234. Unchanged in recent months: ADR at 69.2, Headshots at 46%. Last 30 days: 21 matches, win rate 38%, net ELO −129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.