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jaydoa

Germany
Streamer

482 followers 6 streams in 30 days 1 avg. viewers last live on Nov 11, 2026

305 matches tracked 24 matches in 30 days
ELO ▼ 1
1,155
30-day peak: 1,219
Rank EU
#1,100,295
Germany #29,802 in Germany

How does jaydoa play?

Rating 0.92 (from 165 matches) K/R 0.63 ADR 73.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
ClutcherEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (44%).

Headshot rate 31%−13 pp · Ø 44% better than 2%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.93−0.07 · Ø 1.00 better than 35%
Pistol kills per match 2.3 from the last 257
Knife kills 4 in 257 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 6%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 11%
MVPs per match 2.8+0.6 · Ø 2.2 better than 98%
4Ks and aces 14x 4K, 0 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 80%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 15%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, ADR +8.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −69

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
32 matches · 34% win rate
In match 2 of the day −103 ELO
75 matches · 43% win rate
On Tuesdays −159 ELO, win rate 41%

jaydoa loses the most ELO on Mirage: −168 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Highest rating in a match: 1.96 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
44% better than 34%
0.74 better than 64%
87.0 better than 83%
1.06 better than 75%
50% of 111 duels better than 57%
38% of 16 situations right on the average
Dust 248
52% better than 60%
0.66 better than 24%
78.0 better than 46%
0.90 better than 21%
40% of 95 duels better than 8%
54% of 24 situations better than 89%
Inferno46
61% better than 79%
0.74 better than 76%
82.6 better than 78%
1.01 better than 67%
60% of 103 duels better than 95%
44% of 43 situations better than 67%
Nuke35
54% better than 57%
0.71 better than 43%
80.3 better than 56%
1.01 better than 53%
63% of 54 duels better than 94%
36% of 11 situations better than 45%
Mirage32
34% better than 10%
0.66 better than 26%
75.5 better than 35%
0.86 better than 13%
47% of 47 duels better than 37%
29% of 7 situations better than 29%
Anubis20
50% better than 55%
0.67 better than 30%
81.1 better than 65%
0.87-
32% of 41 duels better than 1%
25% of 4 situations better than 18%
Cache12
42% -
0.60 -
69.1 -
0.75-
47% of 38 duels -
50% of 2 situations -
Overpass8
63% -
0.62 -
75.0 -
1.74-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jaydoa plays

Across 305 matches jaydoa averages K/R 0.63 and ADR 73.4; the rating across the 165 rated matches is 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 95% of level 5 players. Most room to improve: Headshot rate at 31%, better than only 2% of level 5 players. Averages 14.3 kills per match with 31% headshots. The strongest map is Inferno with a 61% win rate in 46 matches. In 44 of 134 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 137 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. jaydoa loses the most ELO on Mirage (−168 ELO, win rate 34%). Things go best in match 3 of the day (+270 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +270 ELO. Improved over the last three months: K/R +0.07, ADR +8.6. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −69. Last 30 days: 24 matches, win rate 46%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.