japko666

Poland
Player
On FACEIT since 2017 278 matches tracked 38 matches in 30 days
ELO ▼ 68
1,946
30-day peak: 2,094
Rank EU
#287,960
Poland #16,919 in Poland

How does japko666 play?

Rating 0.97 (from 228 matches) K/R 0.68 ADR 74.7 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+5 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 18%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 0.96−0.05 · Ø 1.01 better than 29%
Pistol kills per match 2.6
Knife kills 2 in 278 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 24%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 28%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 24x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so clearly above the average (4.4).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.4 · Ø 4.4 better than 68%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.18
= Stayed the same
ADR at 75.8, Headshots at 47%
▼ Got worse
Win rate −3 pp, ELO −65

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −263 ELO
48 matches · 38% win rate
In match 4 of the day −190 ELO
33 matches · 36% win rate
Between 18:00 and 24:00 −469 ELO, win rate 41%

japko666 loses the most ELO on Ancient: −263 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.23 · Inferno
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno72
54% better than 51%
0.69 better than 28%
75.2 better than 21%
0.99 better than 30%
52% of 262 duels better than 45%
59% of 22 situations better than 90%
Mirage62
40% better than 15%
0.69 better than 28%
76.1 better than 26%
0.95 better than 25%
54% of 212 duels better than 68%
21% of 24 situations better than 10%
Anubis51
47% better than 34%
0.70 better than 31%
74.4 better than 19%
1.03 better than 53%
57% of 207 duels better than 79%
31% of 32 situations better than 31%
Ancient48
38% better than 13%
0.65 better than 13%
74.8 better than 21%
0.89 better than 11%
47% of 149 duels better than 30%
31% of 26 situations better than 31%
Dust 226
58% better than 77%
0.63 better than 7%
71.4 better than 10%
0.90 better than 13%
54% of 95 duels better than 71%
23% of 13 situations better than 13%
Cache18
61% -
0.72 -
72.1 -
1.05-
53% of 58 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How japko666 plays

Across 278 matches japko666 averages K/R 0.68 and ADR 74.7; the rating across the 228 rated matches is 0.97. Biggest strength: Opening duels won at 55%, better than 83% of level 9 players. Most room to improve: Damage per round (ADR) at 74.7, better than only 16% of level 9 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 66 of 228 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 173 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. japko666 loses the most ELO on Ancient (−263 ELO, win rate 38%). Things go best on Dust 2 (+176 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +137 ELO. Improved over the last three months: K/R +0.05, Rating +0.18. Got weaker: Win rate −3 pp, ELO −65. Unchanged in recent months: ADR at 75.8, Headshots at 47%. Last 30 days: 38 matches, win rate 47%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.