jamiecs8

Kyrgyzstan
Streamer
674 matches tracked 92 matches in 30 days
ELO ▲ 117
2,391
30-day peak: 2,417
Rank EU
#81,270
Kyrgyzstan #274 in Kyrgyzstan

How does jamiecs8 play?

Rating 1.15 (from 554 matches) K/R 0.80 ADR 80.7 from 674 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 554 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (429 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 12 in 674 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 72x 4K, 13 aces in 429 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 80.4, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: May 2026 with 0.85. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 674 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −469 ELO
139 matches · 44% win rate
In match 3 of the day −342 ELO
102 matches · 44% win rate
In match 4 of the day −295 ELO
80 matches · 44% win rate

jamiecs8 loses the most ELO on Dust 2: −469 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 500 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.91 · Mirage

Maps in detail

from the last 674 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage233
54% better than 57%
0.85 better than 88%
84.3 better than 65%
1.22 better than 92%
60% of 701 duels better than 91%
38% of 164 situations better than 48%
Dust 2139
44% better than 22%
0.81 better than 78%
81.7 better than 52%
1.16 better than 82%
60% of 429 duels better than 88%
32% of 110 situations better than 32%
Ancient92
49% better than 34%
0.72 better than 34%
74.0 better than 11%
1.03 better than 45%
51% of 227 duels better than 43%
43% of 61 situations better than 62%
Nuke65
43% better than 17%
0.80 better than 65%
80.0 better than 40%
1.14 better than 71%
59% of 177 duels better than 84%
39% of 49 situations better than 49%
Inferno52
54% better than 48%
0.76 right on the average
76.8 better than 18%
1.12 better than 63%
59% of 136 duels better than 78%
45% of 40 situations better than 68%
Cache47
53% right on the average
0.82 better than 78%
82.1 better than 54%
1.19 better than 83%
56% of 146 duels better than 66%
42% of 33 situations better than 57%
Anubis40
48% better than 36%
0.70 better than 28%
74.1 better than 14%
1.01 better than 40%
48% of 128 duels better than 28%
26% of 31 situations better than 22%
Overpass5
100% -
1.03 -
99.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jamiecs8 plays

Across 674 matches jamiecs8 averages K/R 0.80 and ADR 80.7; the rating across the 554 rated matches is 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 39% headshots. The strongest map is Mirage with a 54% win rate in 233 matches. In 292 of 554 matches the rating was 1.10 or higher (53%), in 133 it was below 0.90. In 429 matches with detailed stats: 72 4Ks and 13 aces. Best month by rating: August 2026 at 1.19. jamiecs8 loses the most ELO on Dust 2 (−469 ELO, win rate 44%). Things go best in match 2 of the day (+728 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +728 ELO. Improved over the last three months: ELO +62. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 80.4, Win rate at 52%. Last 30 days: 92 matches, win rate 51%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.