james_nfa

USA
Streamer
129 matches tracked Follow on Twitch

How does james_nfa play?

Rating 1.02 (from 74 matches) K/R 0.72 ADR 73.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 4%
Opening duels won 52%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 9%
Clutch 1v2 won 31%+10 pp better than 93%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 9%
AWP share of kills 14%+4 pp better than 73%
K/D 1.06+0.06 better than 78%
Pistol kills per match 2.3
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 12x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 62%
Utility damage per round 4.20.0 level
Enemies flashed per round 0.13−0.14 better than 14%
Rounds with a death 68%−4 pp better than 95%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +7 pp, ELO +306
= Stayed the same
ADR at 73.3, Headshots at 38%
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −162 ELO
40 matches · 38% wins
On Dust 2 −80 ELO
29 matches · 59% wins
On Sundays −164 ELO, win rate 42%

james_nfa loses the most ELO in match 1 of the day: −162 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 37 · Inferno

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 78%
0.78 better than 79%
78.2 better than 46%
1.05 better than 68%
58% of 95 duels better than 89%
32% of 31 situations better than 34%
Dust 229
59% better than 79%
0.75 better than 67%
77.5 better than 40%
1.08 better than 73%
58% of 73 duels better than 88%
19% of 26 situations better than 10%
Inferno19
42% better than 21%
0.65 better than 26%
66.5 better than 5%
0.95-
49% of 49 duels better than 44%
31% of 13 situations better than 35%
Anubis15
60% better than 82%
0.62 better than 6%
67.2 better than 2%
0.89-
41% of 46 duels better than 8%
17% of 6 situations better than 7%
Ancient13
23% -
0.72 -
74.5 -
1.06-
62% of 21 duels -
36% of 11 situations -
Nuke10
20% -
0.71 -
72.3 -
1.00-
48% of 33 duels -
50% of 6 situations -
Cache9
56% -
0.71 -
71.9 -
0.96-
48% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How james_nfa plays

Across 129 matches james_nfa averages K/R 0.72 and ADR 73.8; the rating across the 74 rated matches is 1.02. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 95% of players on level 7. Most room to improve: Rounds with first kill at 6%. That is better than only 4% of players on level 7. On average 16.0 kills per match, 38% of them headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 33 of 74 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 95 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. james_nfa loses the most ELO in match 1 of the day (−162 ELO, win rate 38%). Things go best on Mirage (+56 ELO, win rate 58%). Improved over the last three months: Win rate +7 pp, ELO +306. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 73.3, Headshots at 38%. Last 30 days: 7 matches, win rate 43%, ELO balance −26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.