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jamafaiskii

Russia
Streamer

82 followers 3 streams in 30 days 1 avg. viewers last live on Nov 12, 2026

56 matches tracked
ELO ▼ 1
2,511
30-day peak: 2,561
Rank EU
#55,407
Russia #14,418 in Russia

How does jamafaiskii play?

Rating 1.10 K/R 0.78 ADR 87.7 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.11+0.06 · Ø 1.05 better than 67%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 42%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 19x 4K, 0 aces in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 93%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether jamafaiskii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 82%
0.83 better than 82%
92.0 better than 89%
1.19 better than 85%
57% of 92 duels better than 78%
36% of 14 situations better than 43%
Inferno13
54% -
0.79 -
89.4 -
1.10-
55% of 67 duels -
50% of 4 situations -
Ancient6
67% -
0.67 -
79.5 -
0.94-
32% of 19 duels -
0% of 2 situations -
Anubis6
50% -
0.79 -
89.5 -
1.09-
36% of 33 duels -
50% of 2 situations -
Mirage6
50% -
0.71 -
76.2 -
1.00-
35% of 23 duels -
0% of 1 situations -
Nuke3
33% -
0.85 -
85.6 -
1.18-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jamafaiskii plays

Across 56 matches jamafaiskii averages K/R 0.78, ADR 87.7 and a rating of 1.10. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 28 of 56 matches the rating was 1.10 or higher (50%), in 17 it was below 0.90. In 56 matches with detailed stats: 19 4Ks and 0 aces. Things go best on Dust 2 (+71 ELO, win rate 62%). Last 30 days: 9 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.