jaidenlight

Jamaica
Player
194 matches tracked
ELO ▲ 4
1,914
30-day peak: 1,940
Rank EU
#302,646
Jamaica #464 in Jamaica

How does jaidenlight play?

Rating 0.90 (from 63 matches) K/R 0.65 ADR 72.2 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.06 · Ø 1.02 better than 30%
Pistol kills per match 2.8
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 10%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 5x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 17%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +134
= Stayed the same
ADR at 71.0
▼ Got worse
K/R −0.04, Win rate −11 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.69. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −211 ELO
38 matches · 39% win rate
On Dust 2 −135 ELO
61 matches · 56% win rate
On Fridays −68 ELO, win rate 47%

jaidenlight loses the most ELO in match 3 of the day: −211 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.71 · Dust 2
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 71%
0.62 better than 7%
69.3 better than 6%
0.86 better than 7%
42% of 97 duels better than 10%
50% of 22 situations better than 82%
Dust 261
56% better than 69%
0.67 better than 22%
74.5 better than 22%
0.87 better than 8%
46% of 71 duels better than 25%
33% of 12 situations better than 36%
Ancient31
55% better than 62%
0.66 better than 16%
71.8 better than 9%
0.88-
48% of 33 duels better than 33%
100% of 3 situations better than 99%
Inferno11
45% -
0.65 -
75.4 -
1.04-
50% of 10 duels -
-
Nuke9
44% -
0.75 -
78.5 -
1.38-
63% of 8 duels -
67% of 3 situations -
Overpass3
33% -
0.56 -
70.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jaidenlight plays

Across 194 matches jaidenlight averages K/R 0.65 and ADR 72.2; the rating across the 63 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Rating at 0.90, better than only 8% of level 9 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Mirage with a 56% win rate in 77 matches. In 18 of 63 matches the rating was 1.10 or higher (29%), in 32 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. jaidenlight loses the most ELO in match 3 of the day (−211 ELO, win rate 39%). Things go best in match 4 of the day (+139 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +139 ELO. Improved over the last three months: Headshots +5 pp, ELO +134. Got weaker: K/R −0.04, Win rate −11 pp. Unchanged in recent months: ADR at 71.0. Last 30 days: 5 matches, win rate 40%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.