j_u_i_p

Papua New Guinea
Viewer
205 matches tracked 147 matches in 30 days
ELO ▲ 534
1,310
30-day peak: 1,394
Rank EU
#810,391
Papua New Guinea #574 in Papua New Guinea

How does j_u_i_p play?

Rating 1.10 K/R 0.78 ADR 83.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
Multi-killsClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 36%−9 pp · Ø 45% better than 9%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.11+0.11 · Ø 1.00 better than 92%
Pistol kills per match 2.8
Zeus kills1 in 205 matches
Knife kills 4 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.0%).

2K rounds 15.7%+2.7 pp · Ø 13.0% better than 98%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 39x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 17%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.24, Rating +0.25, ADR +20.6, Headshots +5 pp, ELO +509
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.82 (at the start 0.58). Clearly above the average (0.72).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −160 ELO
29 matches · 41% win rate
On Ancient −114 ELO
28 matches · 39% win rate
On Wednesdays −56 ELO, win rate 45%

j_u_i_p loses the most ELO in match 3 of the day: −160 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 57%
0.73 better than 58%
79.0 right on the average
1.05 better than 73%
57% of 190 duels better than 88%
55% of 29 situations better than 91%
Nuke36
53% better than 57%
0.85 better than 91%
88.0 better than 85%
1.19 better than 92%
56% of 176 duels better than 80%
48% of 31 situations better than 72%
Dust 229
52% better than 59%
0.82 better than 93%
86.6 better than 88%
1.12 better than 89%
52% of 126 duels better than 64%
37% of 19 situations better than 49%
Ancient28
39% better than 15%
0.80 better than 89%
84.9 better than 80%
1.11 better than 91%
54% of 123 duels better than 76%
37% of 19 situations better than 51%
Anubis24
67% better than 91%
0.78 better than 83%
84.3 better than 83%
1.10 better than 86%
50% of 113 duels better than 52%
50% of 12 situations better than 80%
Cache19
47% -
0.79 -
85.1 -
1.08-
62% of 87 duels -
44% of 16 situations -
Inferno14
50% -
0.68 -
66.8 -
0.97-
39% of 54 duels -
73% of 11 situations -
Vertigo5
80% -
0.86 -
97.5 -
1.18-
60% of 20 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j_u_i_p plays

Across 205 matches j_u_i_p averages K/R 0.78, ADR 83.2 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 16.7 kills per match with 36% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 99 of 205 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 170 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. j_u_i_p loses the most ELO in match 3 of the day (−160 ELO, win rate 41%). Things go best on Anubis (+194 ELO, win rate 67%). Match no. 4 of the day goes best: 59% win rate, +163 ELO. Improved over the last three months: K/R +0.24, Rating +0.25, ADR +20.6, Headshots +5 pp, ELO +509. Unchanged in recent months: Win rate at 52%. Last 30 days: 147 matches, win rate 52%, net ELO +468.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.