itzroi_

Finland
Streamer

48 followers 4 streams in 30 days 5 avg. viewers last live on Nov 7, 2026

136 matches tracked 24 matches in 30 days
ELO ▼ 7
1,547
30-day peak: 1,616
Rank EU
#600,600
Finland #13,104 in Finland

How does itzroi_ play?

Rating 0.93 K/R 0.67 ADR 74.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 43%−4 pp · Ø 47% better than 28%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.4
Knife kills 4 in 136 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 40%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 75.7, Win rate at 53%, ELO at 1,547, Clutch 1v1 at 33%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −225 ELO
37 matches · 43% win rate
On Mirage −64 ELO
21 matches · 52% win rate
Between 6:00 and 12:00 −229 ELO, win rate 42%
On Thursdays −137 ELO, win rate 40%

itzroi_ loses the most ELO in match 1 of the day: −225 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.96 · Nuke
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
54% better than 60%
0.68 better than 22%
75.4 better than 24%
0.95 better than 27%
40% of 130 duels better than 4%
57% of 14 situations better than 89%
Mirage21
52% better than 56%
0.69 better than 30%
76.6 better than 32%
0.93 better than 22%
53% of 92 duels better than 65%
23% of 13 situations better than 15%
Inferno18
67% better than 89%
0.65 better than 18%
72.7 better than 17%
0.97 better than 36%
49% of 74 duels better than 42%
40% of 10 situations better than 54%
Nuke18
39% better than 8%
0.69 better than 30%
75.9 better than 30%
0.92 better than 19%
44% of 59 duels better than 16%
9% of 11 situations better than 3%
Dust 216
50% right on the average
0.60 better than 4%
67.7 better than 4%
0.82 better than 3%
38% of 76 duels better than 3%
50% of 4 situations better than 82%
Anubis13
69% -
0.71 -
81.3 -
1.01-
46% of 61 duels -
27% of 11 situations -
Cache11
27% -
0.69 -
71.7 -
0.93-
64% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itzroi_ plays

Across 136 matches itzroi_ averages K/R 0.67, ADR 74.7 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 82% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 8 players. Averages 14.4 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 38 of 136 matches the rating was 1.10 or higher (28%), in 67 it was below 0.90. In 136 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. itzroi_ loses the most ELO in match 1 of the day (−225 ELO, win rate 43%). Things go best from match 5 of the day (+159 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +159 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.7, Win rate at 53%, ELO at 1,547, Clutch 1v1 at 33%. Last 30 days: 24 matches, win rate 54%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.