itznefor666

Japan
Streamer Player
380 matches tracked 131 matches in 30 days
ELO ▲ 264
1,770
30-day peak: 1,916
Rank EU
#389,149
Japan #10,688 in Japan

How does itznefor666 play?

Rating 1.11 (from 330 matches) K/R 0.79 ADR 86.7 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 330 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.05+0.04 · Ø 1.01 better than 68%
Pistol kills per match 2.7
Zeus kills1 in 380 matches
Knife kills 18 in 380 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 15.2%+1.9 pp · Ø 13.3% better than 91%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 68x 4K, 10 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.05, ADR +13.0, Headshots +3 pp
= Stayed the same
ELO at 1,770
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −182 ELO
48 matches · 42% win rate
On Inferno −76 ELO
27 matches · 52% win rate
Between 6:00 and 12:00 −181 ELO, win rate 42%
On Tuesdays −213 ELO, win rate 32%

itznefor666 loses the most ELO on Anubis: −182 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 3.16 · Nuke
  4. Most kills in a match: 58 · Dust 2

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% right on the average
0.82 better than 86%
89.7 better than 90%
1.14 better than 85%
52% of 564 duels better than 61%
47% of 43 situations better than 76%
Dust 293
52% better than 55%
0.79 better than 80%
85.9 better than 80%
1.09 better than 76%
54% of 433 duels better than 71%
38% of 45 situations right on the average
Ancient63
48% better than 40%
0.82 better than 89%
90.7 better than 91%
1.14 better than 90%
59% of 298 duels better than 90%
48% of 29 situations better than 70%
Anubis48
42% better than 21%
0.74 better than 54%
81.1 better than 54%
1.04 better than 61%
48% of 217 duels better than 39%
31% of 13 situations better than 34%
Inferno27
52% better than 45%
0.70 better than 37%
78.5 better than 39%
1.03 right on the average
58% of 114 duels better than 80%
36% of 11 situations better than 45%
Nuke27
56% better than 55%
0.83 better than 82%
86.9 better than 76%
1.12 better than 73%
57% of 126 duels better than 73%
38% of 13 situations right on the average
Cache12
58% -
0.82 -
88.2 -
1.17-
56% of 52 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itznefor666 plays

Across 380 matches itznefor666 averages K/R 0.79 and ADR 86.7; the rating across the 330 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 16% of level 9 players. Averages 17.5 kills per match with 59% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 167 of 330 matches the rating was 1.10 or higher (51%), in 101 it was below 0.90. In 279 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: October 2026 at 1.15. itznefor666 loses the most ELO on Anubis (−182 ELO, win rate 42%). Things go best in match 3 of the day (+252 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +252 ELO. Improved over the last three months: K/R +0.11, Rating +0.05, ADR +13.0, Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ELO at 1,770. Last 30 days: 131 matches, win rate 52%, net ELO +293.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.