itszayaa_

Japan
Streamer

1 follower 1 stream in 30 days 1 avg. viewers last live on Oct 27, 2026

223 matches tracked 101 matches in 30 days
ELO ▲ 230
1,513
30-day peak: 1,603
Rank EU
#617,764
Japan #16,469 in Japan

How does itszayaa_ play?

Rating 0.98 K/R 0.69 ADR 74.9 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 52%+2 pp · Ø 50% better than 66%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 41%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 81%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.01 · Ø 0.99 better than 46%
Pistol kills per match 3.5
Knife kills 2 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 36%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 35x 4K, 1 ace in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 66%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.6, Win rate +3 pp, ELO +183
= Stayed the same
Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −144 ELO
33 matches · 39% win rate
On Ancient −96 ELO
41 matches · 41% win rate
Between 0:00 and 6:00 −33 ELO, win rate 43%

itszayaa_ loses the most ELO in match 3 of the day: −144 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.08 · Anubis
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
58% better than 78%
0.68 better than 28%
73.7 better than 21%
0.97 better than 36%
52% of 269 duels better than 58%
32% of 60 situations better than 33%
Ancient41
41% better than 20%
0.68 better than 29%
74.6 better than 24%
0.94 better than 33%
48% of 161 duels better than 33%
35% of 26 situations better than 46%
Dust 241
44% better than 27%
0.66 better than 20%
70.7 better than 11%
0.91 better than 19%
44% of 104 duels better than 19%
28% of 25 situations better than 23%
Anubis33
52% right on the average
0.73 right on the average
76.8 better than 34%
1.03 better than 61%
50% of 135 duels better than 47%
35% of 23 situations better than 42%
Cache15
40% -
0.76 -
84.6 -
1.04-
59% of 61 duels -
27% of 11 situations -
Inferno13
38% -
0.71 -
74.8 -
1.02-
43% of 42 duels -
33% of 6 situations -
Nuke4
75% -
0.87 -
92.5 -
1.33-
65% of 20 duels -
67% of 3 situations -
Vertigo3
67% -
0.59 -
73.5 -
0.89-
29% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itszayaa_ plays

Across 223 matches itszayaa_ averages K/R 0.69, ADR 74.9 and a rating of 0.98. Biggest strength: Headshot rate at 52%, better than 81% of level 7 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 73 matches. In 64 of 223 matches the rating was 1.10 or higher (29%), in 102 it was below 0.90. In 172 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. itszayaa_ loses the most ELO in match 3 of the day (−144 ELO, win rate 39%). Things go best on Mirage (+334 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +234 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.6, Win rate +3 pp, ELO +183. Unchanged in recent months: Headshots at 51%. Last 30 days: 101 matches, win rate 51%, net ELO +182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.