itssmikky

Denmark
Moderator Streamer Viewer
184 matches tracked Follow on Twitch

How does itssmikky play?

Rating 1.01 (from 42 matches) K/R 0.78 ADR 85.7 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 38% weak 0.75 to 0.89 10% very weak below 0.75 19%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Strength
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 20%+9 pp better than 85%
K/D 1.10+0.07 better than 71%
Pistol kills per match 4.3

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 13x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +101
= Stayed the same
K/R at 0.76, ADR at 83.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79).

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −132 ELO
29 matches · 34% wins
On Inferno −40 ELO
35 matches · 51% wins
Between 0:00 and 6:00 −27 ELO, win rate 47%
On Thursdays −10 ELO, win rate 40%

itssmikky loses the most ELO on Dust 2: −132 ELO, 34% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 69%
0.72 better than 39%
81.9 better than 55%
0.91-
52% of 176 duels level
39% of 18 situations better than 53%
Inferno35
51% better than 38%
0.77 better than 62%
85.2 better than 66%
0.98-
53% of 146 duels better than 54%
29% of 24 situations better than 26%
Dust 229
34% better than 5%
0.72 better than 41%
80.2 better than 47%
1.00-
48% of 109 duels better than 31%
30% of 10 situations better than 28%
Nuke28
64% better than 76%
0.86 better than 84%
93.4 better than 85%
1.22-
60% of 80 duels better than 82%
33% of 21 situations better than 37%
Anubis20
35% better than 6%
0.77 better than 65%
86.9 better than 79%
-
62% of 86 duels better than 94%
40% of 15 situations better than 55%
Ancient13
69% -
0.83 -
86.1 -
-
54% of 48 duels -
60% of 5 situations -
Cache12
58% -
0.87 -
90.3 -
1.09-
66% of 41 duels -
58% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itssmikky plays

Across 184 matches itssmikky averages K/R 0.78 and ADR 85.7; the rating across the 42 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 42%. That is better than only 10% of players on level 10. On average 17.3 kills per match, 42% of them headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 14 of 42 matches the rating was 1.10 or higher (33%), in 12 it was below 0.90. In 58 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: September 2026 at 1.03. itssmikky loses the most ELO on Dust 2 (−132 ELO, win rate 34%). Things go best on Mirage (+202 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +101. Unchanged in recent months: K/R at 0.76, ADR at 83.5, Win rate at 51%. Last 30 days: 1 matches, win rate 100%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.