itsQuackDaddy

USA
202 matches tracked 34 matches in 30 days Follow on Twitch
ELO ▲ 226
1,987
30-day peak: 2,072
Rank NA ▼ 1,133 places
#7,904 #4,602 in US
30 days · before #6,771 · best #6,771

How does itsQuackDaddy play?

Rating 1.01 (from 37 matches) K/R 0.72 ADR 79.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 37 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 27%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−13 pp better than 4%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 20%
AWP share of kills 8%−3 pp better than 48%
K/D 1.00−0.01 better than 46%
Pistol kills per match 2.7
Knife kills 4 in 202 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.1 pp better than 42%
Rounds with 3K 4.2%+0.3 pp better than 62%
MVPs per match 2.30.0 level
4Ks and aces 17x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 5.6+1.3 better than 81%
Enemies flashed per round 0.27−0.01 better than 49%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +5 pp, ELO +87
= Stayed the same
K/R at 0.73, ADR at 79.7
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.73 (at the start 0.71).

Patterns

From the last 202 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −279 ELO
28 matches · 36% wins
In match 3 of the day −140 ELO
29 matches · 41% wins
On Dust 2 −33 ELO
51 matches · 47% wins

itsQuackDaddy loses the most ELO on Mirage: −279 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 46 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
47% better than 38%
0.72 better than 47%
77.5 better than 37%
0.76–
44% of 178 duels better than 17%
40% of 20 situations better than 53%
Anubis39
54% better than 60%
0.81 better than 85%
88.5 better than 89%
1.10–
49% of 142 duels better than 42%
63% of 8 situations better than 94%
Ancient34
56% better than 68%
0.72 better than 44%
82.2 better than 58%
1.16–
52% of 102 duels better than 61%
40% of 10 situations better than 58%
Mirage28
36% better than 9%
0.64 better than 11%
68.1 better than 5%
0.87–
41% of 109 duels better than 8%
20% of 25 situations better than 8%
Cache17
41% –
0.66 –
67.1 –
1.06–
45% of 60 duels –
17% of 12 situations –
Nuke16
69% better than 88%
0.71 better than 27%
80.9 better than 43%
0.99–
60% of 72 duels better than 83%
25% of 8 situations better than 19%
Inferno14
64% –
0.76 –
86.7 –
-
44% of 34 duels –
0% of 5 situations –
Overpass3
67% –
0.89 –
98.9 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How itsQuackDaddy plays

Across 202 matches itsQuackDaddy averages K/R 0.72 and ADR 79.2; the rating across the 37 rated matches is 1.01. Biggest strength: Utility damage per round at 5.6. That is better than 81% of players on level 9. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 9. On average 15.9 kills per match, 43% of them headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 14 of 37 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. itsQuackDaddy loses the most ELO on Mirage (−279 ELO, win rate 36%). Things go best on Anubis (+106 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp, ELO +87. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.7. Last 30 days: 34 matches, win rate 59%, ELO balance +247.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.