itsdimka

Uzbekistan
Streamer
200 matches tracked
ELO ▲ 2
2,502
30-day peak: 2,502
Rank EU
#56,170
Uzbekistan #236 in Uzbekistan

How does itsdimka play?

Rating 1.17 K/R 0.83 ADR 88.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 41%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 64%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.18+0.14 · Ø 1.04 better than 83%
Pistol kills per match 3.5
Knife kills 3 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.0% of rounds and so well above the average (13.6%).

2K rounds 18.0%+4.4 pp · Ø 13.6% better than 99%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 15x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether itsdimka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 63 before.

Kills per round (K/R)

1.13
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.13.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −224 ELO
57 matches · 44% win rate
On Dust 2 −171 ELO
58 matches · 45% win rate
On Mondays −183 ELO, win rate 35%

itsdimka loses the most ELO in match 1 of the day: −224 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
45% better than 23%
0.82 better than 78%
87.2 better than 74%
1.15 better than 76%
49% of 220 duels better than 34%
46% of 37 situations better than 74%
Mirage58
55% better than 61%
0.78 better than 66%
86.6 better than 75%
1.09 better than 66%
50% of 307 duels better than 40%
32% of 34 situations better than 31%
Nuke30
73% better than 97%
0.90 better than 93%
92.0 better than 89%
1.29 better than 93%
57% of 110 duels better than 74%
54% of 24 situations better than 83%
Anubis16
50% better than 39%
0.94 better than 98%
96.1 better than 96%
1.36 better than 98%
54% of 72 duels better than 61%
62% of 13 situations better than 93%
Ancient15
40% better than 11%
0.75 better than 47%
81.5 better than 44%
1.08 better than 60%
38% of 72 duels better than 2%
67% of 3 situations better than 96%
Cache9
56% -
0.86 -
94.5 -
1.22-
55% of 47 duels -
40% of 5 situations -
Inferno9
44% -
0.89 -
87.9 -
1.25-
51% of 39 duels -
33% of 6 situations -
Overpass5
20% -
0.82 -
89.7 -
1.05-
48% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsdimka plays

Across 200 matches itsdimka averages K/R 0.83, ADR 88.4 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 30 matches. In 109 of 200 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 34 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: November 2026 at 1.70. itsdimka loses the most ELO in match 1 of the day (−224 ELO, win rate 44%). Things go best on Nuke (+273 ELO, win rate 73%). Match no. 2 of the day goes best: 67% win rate, +220 ELO. Last 30 days: 5 matches, win rate 80%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.