itsapplause

Japan
Streamer
On FACEIT since 2017 218 matches tracked 38 matches in 30 days

How does itsapplause play?

Rating 1.02 (from 168 matches) K/R 0.72 ADR 81.3 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.02−0.03 · Ø 1.05 better than 38%
Pistol kills per match 3.0
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 63%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 8x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +6.4, Headshots +6 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −281

Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.84. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −197 ELO
44 matches · 43% win rate
Between 18:00 and 24:00 −149 ELO, win rate 42%
On Fridays −39 ELO, win rate 45%

itsapplause loses the most ELO on Dust 2: −197 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.59 · Mirage
  4. Longest win streak: 9 wins in a row · Overpass

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 78%
0.70 better than 27%
81.4 better than 50%
1.00 better than 36%
48% of 183 duels better than 29%
39% of 23 situations better than 54%
Dust 244
43% better than 18%
0.68 better than 19%
79.8 better than 42%
0.93 better than 13%
42% of 114 duels better than 9%
53% of 17 situations better than 84%
Ancient42
50% better than 38%
0.76 right on the average
82.9 better than 53%
1.11 better than 69%
52% of 142 duels right on the average
50% of 24 situations better than 79%
Anubis32
50% better than 38%
0.71 better than 33%
80.6 better than 46%
0.98 better than 28%
52% of 90 duels right on the average
21% of 19 situations better than 12%
Inferno17
53% better than 38%
0.68 better than 12%
76.1 better than 13%
0.92-
50% of 58 duels better than 25%
17% of 6 situations better than 6%
Nuke12
58% -
0.76 -
84.9 -
1.11-
55% of 33 duels -
56% of 9 situations -
Overpass7
43% -
0.76 -
78.3 -
1.12-
64% of 11 duels -
0% of 2 situations -
Cache4
50% -
0.89 -
99.2 -
1.34-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsapplause plays

Across 218 matches itsapplause averages K/R 0.72 and ADR 81.3; the rating across the 168 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 59 matches. In 66 of 168 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 38 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: January 2026 at 1.16. itsapplause loses the most ELO on Dust 2 (−197 ELO, win rate 43%). Things go best on Mirage (+254 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +219 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +6.4, Headshots +6 pp, Win rate +4 pp. Got weaker: ELO −281. Last 30 days: 38 matches, win rate 55%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.