its_Danvix

Russia
Player

371 followers 7 streams in 30 days 1 avg. viewers last live on Oct 20, 2026

167 matches tracked
ELO ▲ 30
2,137
30-day peak: 2,137
Rank EU
#170,428
Russia #44,011 in Russia

How does its_Danvix play?

Rating 0.98 (from 117 matches) K/R 0.68 ADR 77.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 9x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +286
= Stayed the same
K/R at 0.66, ADR at 75.0, Headshots at 52%
▼ Got worse
Rating −0.12

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
36 matches · 42% win rate
In match 2 of the day −35 ELO
36 matches · 42% win rate
On Sundays +34 ELO, win rate 40%

its_Danvix loses the most ELO on Anubis: −89 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.70 · Inferno
  4. Recorded match no. 100 · Anubis
  5. Most kills in a match: 41 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 72%
0.70 better than 32%
79.4 better than 43%
1.00 better than 40%
49% of 223 duels better than 37%
48% of 23 situations better than 77%
Anubis36
42% better than 21%
0.65 better than 12%
76.3 better than 23%
0.91 better than 14%
57% of 109 duels better than 79%
36% of 14 situations better than 40%
Nuke31
55% better than 47%
0.69 better than 20%
75.4 better than 19%
0.92 better than 13%
49% of 77 duels better than 29%
33% of 9 situations better than 34%
Cache14
64% -
0.69 -
75.8 -
1.15-
65% of 31 duels -
50% of 4 situations -
Ancient9
22% -
0.67 -
79.8 -
1.06-
67% of 24 duels -
0% of 2 situations -
Inferno9
67% -
0.79 -
79.7 -
1.20-
50% of 14 duels -
33% of 6 situations -
Mirage4
50% -
0.47 -
52.5 -
0.96-
50% of 6 duels -
50% of 2 situations -
Overpass3
0% -
0.74 -
90.7 -
0.95-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How its_Danvix plays

Across 167 matches its_Danvix averages K/R 0.68 and ADR 77.5; the rating across the 117 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 49 of 117 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.13. its_Danvix loses the most ELO on Anubis (−89 ELO, win rate 42%). Things go best on Dust 2 (+198 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, +178 ELO. Improved over the last three months: Win rate +9 pp, ELO +286. Got weaker: Rating −0.12. Unchanged in recent months: K/R at 0.66, ADR at 75.0, Headshots at 52%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.