itatomiix

itatomiix

Germany
Premium Streamer Player

82 followers 1 stream in 30 days 3 avg. viewers last live on Oct 3, 2026

241 matches tracked

How does itatomiix play?

Rating 1.05 (from 193 matches) K/R 0.75 ADR 78.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.06+0.04 · Ø 1.02 better than 68%
Pistol kills per match 2.4
Knife kills 6 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 29%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 13x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 76.6, Headshots at 50%, Win rate at 49%, ELO at 1,883
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −121 ELO
52 matches · 48% win rate
On Cache −107 ELO
28 matches · 36% win rate
On Thursdays −194 ELO, win rate 31%

itatomiix loses the most ELO on Ancient: −121 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 46 · Nuke
  3. Longest win streak: 12 wins in a row · Nuke
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
48% better than 38%
0.80 better than 81%
82.3 better than 60%
1.13 better than 83%
56% of 209 duels better than 77%
60% of 25 situations better than 92%
Inferno45
62% better than 77%
0.75 better than 60%
77.0 better than 33%
1.08 better than 67%
55% of 132 duels better than 65%
46% of 13 situations better than 71%
Anubis43
47% better than 35%
0.76 better than 63%
77.8 better than 34%
1.06 better than 64%
48% of 126 duels better than 30%
42% of 26 situations better than 60%
Nuke42
57% better than 56%
0.74 better than 46%
78.2 better than 36%
1.04 better than 48%
51% of 138 duels better than 40%
43% of 23 situations better than 63%
Cache28
36% -
0.78 -
82.1 -
1.03-
53% of 96 duels -
43% of 14 situations -
Dust 214
43% -
0.69 -
71.5 -
0.95-
57% of 42 duels -
55% of 11 situations -
Mirage12
25% -
0.63 -
70.9 -
0.81-
30% of 27 duels -
50% of 4 situations -
Overpass5
80% -
0.72 -
81.7 -
1.05-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itatomiix plays

Across 241 matches itatomiix averages K/R 0.75 and ADR 78.5; the rating across the 193 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 9 players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 86 of 193 matches the rating was 1.10 or higher (45%), in 65 it was below 0.90. In 78 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. itatomiix loses the most ELO on Ancient (−121 ELO, win rate 48%). Things go best on Inferno (+295 ELO, win rate 62%). Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 76.6, Headshots at 50%, Win rate at 49%, ELO at 1,883. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.