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iStar57

Spain
Streamer
221 matches tracked 15 matches in 30 days
ELO ▼ 49
1,713
30-day peak: 1,762
Rank EU
#451,403
Spain #3,961 in Spain

How does iStar57 play?

Rating 0.96 (from 78 matches) K/R 0.77 ADR 83.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 2.7 from the last 209
Knife kills 2 in 209 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 11%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 12x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 1,713
▼ Got worse
K/R −0.13, ADR −9.6, Win rate −4 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.62
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.83. Last 3 months: 0.68 (at the start 0.81). Slightly below the average (0.73).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −292 ELO
50 matches · 40% win rate
In match 3 of the day −126 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −108 ELO, win rate 45%
On Sundays −240 ELO, win rate 39%

iStar57 loses the most ELO on Mirage: −292 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Longest win streak: 13 wins in a row · Inferno
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
40% better than 17%
0.76 better than 62%
83.3 better than 65%
0.91-
43% of 84 duels better than 11%
0% of 2 situations better than 1%
Dust 240
58% better than 74%
0.71 better than 40%
79.6 better than 46%
0.79-
39% of 31 duels better than 4%
33% of 3 situations better than 38%
Ancient32
56% better than 69%
0.81 better than 87%
87.9 better than 87%
1.00 right on the average
52% of 101 duels better than 58%
43% of 7 situations better than 64%
Anubis23
52% better than 56%
0.73 right on the average
80.7 better than 52%
0.86 better than 6%
51% of 103 duels right on the average
50% of 4 situations better than 77%
Inferno20
50% right on the average
0.80 better than 82%
83.7 better than 68%
1.05-
43% of 28 duels better than 12%
20% of 5 situations better than 13%
Nuke16
50% better than 36%
0.86 better than 89%
93.4 better than 93%
1.28-
47% of 15 duels better than 27%
67% of 3 situations better than 95%
Cache14
64% -
0.83 -
90.3 -
1.17-
49% of 41 duels -
57% of 7 situations -
Overpass13
62% -
0.86 -
91.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How iStar57 plays

Across 221 matches iStar57 averages K/R 0.77 and ADR 83.7; the rating across the 78 rated matches is 0.96. Biggest strength: Rounds with first kill at 18%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 16.7 kills per match with 59% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 21 of 67 matches the rating was 1.10 or higher (31%), in 33 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. iStar57 loses the most ELO on Mirage (−292 ELO, win rate 40%). Things go best in match 1 of the day (+185 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +185 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.13, ADR −9.6, Win rate −4 pp. Unchanged in recent months: ELO at 1,713. Last 30 days: 15 matches, win rate 60%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.